// Use this for initialization void Start() { _startScale = transform.localScale; _tempScale = transform.localScale; _endScale = 0.0f; _shrink = false; _appManager = GameObject.Find("Application Manager").GetComponent <InLevelManager>(); }
void Start() { WaitingTime = 0.001f; Speed = 25.0f; _increase = false; _decrease = false; _backScale = PowerupBack.transform.localScale; _appManager = GameObject.Find("Application Manager").GetComponent <InLevelManager>(); StartCoroutine(SelectRandom()); }
void Start() { _color = transform.GetComponent <ParticleSystem>().startColor; _appManager = GameObject.Find("Application Manager").GetComponent <InLevelManager>(); }