Пример #1
0
    // Use this for initialization
    void Start()
    {
        _startScale = transform.localScale;
        _tempScale  = transform.localScale;
        _endScale   = 0.0f;
        _shrink     = false;

        _appManager = GameObject.Find("Application Manager").GetComponent <InLevelManager>();
    }
Пример #2
0
 void Start()
 {
     WaitingTime = 0.001f;
     Speed       = 25.0f;
     _increase   = false;
     _decrease   = false;
     _backScale  = PowerupBack.transform.localScale;
     _appManager = GameObject.Find("Application Manager").GetComponent <InLevelManager>();
     StartCoroutine(SelectRandom());
 }
Пример #3
0

        
Пример #4
0
    void Start()
    {
        _color = transform.GetComponent <ParticleSystem>().startColor;

        _appManager = GameObject.Find("Application Manager").GetComponent <InLevelManager>();
    }