public void Init() { _MyCharacterFrameWork = GetComponent <InHouse_Character>(); _MyRigidBody = transform.parent.GetComponent <Rigidbody2D>(); _HP = 2; if (_MyCharacterFrameWork._MyJob == "hacker") { Vector3 pos = new Vector3(); if (_MyCamera.rect.x == 0) { pos.x = -960; } else { pos.x = 0; } if (_MyCamera.rect.y == 0) { pos.y = 0; } else { pos.y = 540; } _HackerUI.transform.localPosition = pos; } if (_MyCharacterFrameWork._MyJob == "silencer") { _Silencer_HaveMachine = true; _Silencer_BulletCount = 3; Vector3 pos = new Vector3(); if (_MyCamera.rect.x == 0) { pos.x = -960; } else { pos.x = 0; } if (_MyCamera.rect.y == 0) { pos.y = 0; } else { pos.y = 540; } _SilencerUI.transform.localPosition = pos; } if (_MyCharacterFrameWork._MyJob == "picker") { Vector3 pos = new Vector3(); if (_MyCamera.rect.x == 0) { pos.x = -960; } else { pos.x = 0; } if (_MyCamera.rect.y == 0) { pos.y = 0; } else { pos.y = 540; } _PickerUI.transform.localPosition = pos; } if (_MyCharacterFrameWork._MyJob == "escaper") { _Escaper_Camouflage_CoolTime = 30.0f; Vector3 pos = new Vector3(); if (_MyCamera.rect.x == 0) { pos.x = -960; } else { pos.x = 0; } if (_MyCamera.rect.y == 0) { pos.y = 0; } else { pos.y = 540; } _EscaperUI.transform.localPosition = pos; _WalkSpeed = 0.5f; _RunSpeed = 0.85f; } }