Пример #1
0
        void toggleTerraform(UIComponent component, UIMouseEventParameter eventParam)
        {
            component.Focus();
            if (component == btToggle)
            {
                enabled = true;
            }
            if (component == btLevel)
            {
                enabled = true;
                m_mode  = InGameTerrainTool.Mode.Level;
                ApplySettings();
            }
            if (component == btShift)
            {
                enabled = true;
                m_mode  = InGameTerrainTool.Mode.Shift;
                ApplySettings();
            }
            if (component == btSoften)
            {
                enabled = true;
                m_mode  = InGameTerrainTool.Mode.Soften;
                ApplySettings();
            }
            if (component == btSlope)
            {
                enabled = true;
                m_mode  = InGameTerrainTool.Mode.Slope;
                ApplySettings();
            }

            if (component == btSand)
            {
                enabled = true;
                m_mode  = InGameTerrainTool.Mode.ResourceSand;
                ApplySettings();
            }

            if (component == btPoint)
            {
                enabled = true;
                m_mode  = InGameTerrainTool.Mode.Point;
                ApplySettings();
            }
        }
        void toggleTerraform(UIComponent component, UIMouseEventParameter eventParam)
        {
            component.Focus();
            if (component == btToggle)
            {
                enabled = true;
            }
            if (component == btLevel)
            {
                enabled = true;
                m_mode = InGameTerrainTool.Mode.Level;
                ApplySettings();
            }
            if (component == btShift)
            {
                enabled = true;
                m_mode = InGameTerrainTool.Mode.Shift;
                ApplySettings();
            }
            if (component == btSoften)
            {
                enabled = true;
                m_mode = InGameTerrainTool.Mode.Soften;
                ApplySettings();
            }
            if (component == btSlope)
            {
                enabled = true;
                m_mode = InGameTerrainTool.Mode.Slope;
                ApplySettings();
            }

            if (component == btSand)
            {
                enabled = true;
                m_mode = InGameTerrainTool.Mode.ResourceSand;
                ApplySettings();
            }

            if (component == btPoint)
            {
                enabled = true;
                m_mode = InGameTerrainTool.Mode.Point;
                ApplySettings();
            }
        }