void toggleTerraform(UIComponent component, UIMouseEventParameter eventParam) { component.Focus(); if (component == btToggle) { enabled = true; } if (component == btLevel) { enabled = true; m_mode = InGameTerrainTool.Mode.Level; ApplySettings(); } if (component == btShift) { enabled = true; m_mode = InGameTerrainTool.Mode.Shift; ApplySettings(); } if (component == btSoften) { enabled = true; m_mode = InGameTerrainTool.Mode.Soften; ApplySettings(); } if (component == btSlope) { enabled = true; m_mode = InGameTerrainTool.Mode.Slope; ApplySettings(); } if (component == btSand) { enabled = true; m_mode = InGameTerrainTool.Mode.ResourceSand; ApplySettings(); } if (component == btPoint) { enabled = true; m_mode = InGameTerrainTool.Mode.Point; ApplySettings(); } }