private void OnPlayerDeath(OnGameEventEventArgs _args)
        {
            if (_args.eventId.Equals("player.death"))
            {
                Time.timeScale = 0.0f;

                InGameStateMenu.ShowStateScreen(DEFEAT_TEXT);
            }
        }
        private void OnPlayerWon(OnGameEventEventArgs _args)
        {
            if (_args.eventId.Equals("player.won"))
            {
                Time.timeScale = 0.0f;

                InGameStateMenu.ShowStateScreen(WIN_TEXT);
            }
        }