private void Awake() { movementController = GetComponent <MovementController>(); InGameLoopController = FindObjectOfType <InGameLoopController>(); player = GetComponent <Player>(); }
private void GetReferences() { player = GetComponent <Player>(); gameLoopController = FindObjectOfType <InGameLoopController>(); gameAudio = FindObjectOfType <GameAudio>().GetComponent <GameAudio>(); }