void Awake () { onFire = false; announcerAudio = GetComponents<AudioSource> () [1]; playerAttack = GetComponent<PlayerAttack> (); canvas = GameObject.Find ("HUDCanvas"); //Debug.Log ("PlayerHealthUI_" + playerAttack.playerNum); inGameHealthUI = canvas.GetComponent<RectTransform> ().Find ("PlayerHealthUI_" + playerAttack.playerNum) .GetComponent<InGameHealthUI>(); inGameHealthUI.playerHealth = this; rigid = GetComponent<Rigidbody> (); gm = GameObject.Find ("GameManager").GetComponent<GameManager> (); uim = GameObject.Find ("GameManager").GetComponent<UI_Manager> (); joystickNum = playerAttack.joystickNum; damageReduction = 1; allgrounds = GameObject.FindGameObjectsWithTag("Island"); anim = GetComponent <Animation> (); playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <PlayerMovement> (); //playerShooting = GetComponentInChildren <PlayerShooting> (); currentHealth = startingHealth; SetupHealthUI (); }
void Awake() { onFire = false; announcerAudio = GetComponents <AudioSource> () [1]; playerAttack = GetComponent <PlayerAttack> (); canvas = GameObject.Find("HUDCanvas"); //Debug.Log ("PlayerHealthUI_" + playerAttack.playerNum); inGameHealthUI = canvas.GetComponent <RectTransform> ().Find("PlayerHealthUI_" + playerAttack.playerNum) .GetComponent <InGameHealthUI>(); inGameHealthUI.playerHealth = this; rigid = GetComponent <Rigidbody> (); gm = GameObject.Find("GameManager").GetComponent <GameManager> (); uim = GameObject.Find("GameManager").GetComponent <UI_Manager> (); joystickNum = playerAttack.joystickNum; damageReduction = 1; allgrounds = GameObject.FindGameObjectsWithTag("Island"); anim = GetComponent <Animation> (); playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <PlayerMovement> (); //playerShooting = GetComponentInChildren <PlayerShooting> (); currentHealth = startingHealth; SetupHealthUI(); }