public void ApplyTeamBuff(InGameBuffType inGameBuffType) { photonView.RPC("AddInGameItem", RpcTarget.AllViaServer, inGameBuffType); }
protected override void AddInGameItem(InGameBuffType inGameBuffType) { Debug.Log(inGameBuffType + " 아이템 적용, isMine : " + photonView.IsMine); statsEffectsManager.AddInGameItem(InGameDataBase.Instance.GetInGameItemData(inGameBuffType), photonView.IsMine); }
protected virtual void AddInGameItem(InGameBuffType inGameBuffType) { }