public AxisAssignWindow(InGameAxAssgn axisAssign, object sender) { InitializeComponent(); this.axisAssign = axisAssign; whoCalledWindow = ((System.Windows.Controls.Button)sender).Name; devNumTmp = axisAssign.GetDeviceNumber(); phyAxNumTmp = axisAssign.GetPhysicalNumber(); MouseWheel += Detect_MouseWheel; }
public void Reset() { AxisValueProgress.Value = CommonConstants.AXISMIN; axisAssign = (InGameAxAssgn)MainWindow.inGameAxis[whoCalledWindow]; if (axisAssign.GetDeviceNumber() > -1 | axisAssign.GetDeviceNumber() == -2) { status = Status.ShowAxisStatus; Retry.Content = "CLEAR"; Retry.Visibility = Visibility.Visible; if (whoCalledWindow == "Throttle") { SetAB.Visibility = Visibility.Visible; Idle.Visibility = Visibility.Visible; if (((InGameAxAssgn)MainWindow.inGameAxis[whoCalledWindow]).GetDeviceNumber() >= 0) { AB = MainWindow.deviceControl.joyAssign[((InGameAxAssgn)MainWindow.inGameAxis[whoCalledWindow]).GetDeviceNumber()].detentPosition.GetAB(); IDLE = MainWindow.deviceControl.joyAssign[((InGameAxAssgn)MainWindow.inGameAxis[whoCalledWindow]).GetDeviceNumber()].detentPosition.GetIDLE(); } } } Saturation.SelectedIndex = (int)axisAssign.GetSaturation(); DeadZone.SelectedIndex = (int)axisAssign.GetDeadzone(); Invert.IsChecked = axisAssign.GetInvert(); devNumTmp = axisAssign.GetDeviceNumber(); phyAxNumTmp = axisAssign.GetPhysicalNumber(); Joynum = new JoyAxisNeutralValue[MainWindow.deviceControl.joyAssign.Length]; for (int i = 0; i < MainWindow.deviceControl.joyAssign.Length; i++) { Joynum[i] = new JoyAxisNeutralValue(); } for (int i = 0; i < MainWindow.deviceControl.joyAssign.Length; i++) { for (int ii = 0; ii < 8; ii++) { Joynum[i].NeutralValue[ii] = MainWindow.deviceControl.joyAssign[i].JoyAxisState(ii); } } }
/// <summary> /// Callback When clicked "Assign" Button. Opens AxisAssignWindow. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Assign_Click(object sender, RoutedEventArgs e) { AxisMovingTimer.Stop(); NewDeviceDetectTimer.Stop(); string whocalledwindow = ((System.Windows.Controls.Button)sender).Name; InGameAxAssgn axisAssign = AxisAssignWindow.ShowAxisAssignWindow(this, (InGameAxAssgn)inGameAxis[whocalledwindow], sender); // Reset PhysicalAxis previously assigned to same axis // In case of axis has been unassigned and saved. for (int i = 0; i < deviceControl.joyAssign.Length; i++) { deviceControl.joyAssign[i].ResetPreviousAxis(whocalledwindow); } if (deviceControl.mouse.GetMouseAxis().GetAxisName() == whocalledwindow) { deviceControl.mouse.LoadAx(new AxAssgn()); } // When axis has been assigned. if (axisAssign.GetDeviceNumber() > -1) { deviceControl.joyAssign[axisAssign.GetDeviceNumber()].axis[axisAssign.GetPhysicalNumber()] = new AxAssgn(whocalledwindow, axisAssign); } if (axisAssign.GetDeviceNumber() == -2) { wheelValue = 0; deviceControl.mouse.LoadAx(new AxAssgn(whocalledwindow, axisAssign)); } joyAssign_2_inGameAxis(); ResetAssgnWindow(); NewDeviceDetectTimer.Start(); AxisMovingTimer.Start(); }