// 開始ボタンを押したときの処理 private void StartBtn_Click(object sender, EventArgs e) { // 出題数を変更する if (RB10.Checked) { mondaiMax = 10; } if (RB20.Checked) { mondaiMax = 20; } if (RB30.Checked) { mondaiMax = 30; } // 計算タイプを変更する if (RBtasu.Checked) { type = 1; typeStr = " + "; } if (RBhiku.Checked) { type = 2; typeStr = " - "; } if (RBkakeru.Checked) { type = 3; typeStr = " × "; } if (RBwaru.Checked) { type = 4; typeStr = " ÷ "; } mondaiCnt = 0; // 問題数のカウント初期化 seikaiCnt = 0; // 正解数のカウント初期化 InBox.Enabled = true; // InBoxを有効に。フォーカスより前はないとフォーカスできない MondaiSakusei(); InBox.Focus(); // 解答欄へフォーカスを移す OutBox.Text = ""; StartBtn.Text = "リセット"; sw.Reset(); // 計測初期化 OutBoxFinishTime.Text = ""; // FinishTimeLbl の初期化 sw.Start(); // 計測開始 timer1.Enabled = true; // 経過時間表示の繰り返し処理開始 timer1.Interval = 500; // 0.5秒ごとに処理を行う }//StartBtn_Click
private void StartBtn_Click(object sender, EventArgs e) { //問題を変更する if (RB10.Checked) { mondaiMax = 10; } if (RB20.Checked) { mondaiMax = 20; } if (RB30.Checked) { mondaiMax = 30; } //計算タイプを変更 if (RBtasu.Checked) { type = 1; typeStr = " + "; } if (RBhiku.Checked) { type = 2; typeStr = " - "; } if (RBkake.Checked) { type = 3; typeStr = " × "; } //if (RBwaru.Checked) //{ // type = 4; // typeStr = " ÷ "; //} mondaiCnt = 0; seikaiCnt = 0; Mondaisakusei(); InBox.Enabled = true; InBox.Focus(); //解答欄へフォーカスを移す }
private void StartButton_Click(object sender, EventArgs e) { if (RB10.Checked) { mondaiMax = 10; } if (RB20.Checked) { mondaiMax = 20; } if (RB30.Checked) { mondaiMax = 30; } if (RBtasu.Checked) { type = 1; TypeStr = " + "; } if (RBhiku.Checked) { type = 2; TypeStr = " - "; } if (RBkakeru.Checked) { type = 3; TypeStr = " × "; } if (RBwaru.Checked) { type = 4; TypeStr = " ÷ "; } mondaiCnt = 0; seikaiCnt = 0; MondaiSakusei(); InBox.Enabled = true; InBox.Focus(); StartButton.Text = "リセット"; }
/** * ドリル開始メソッド * */ private void StartBtn_Click(object sender, EventArgs e) { //問題数の作成 if (ten_questions.Checked) { MondaiMax = 10; } if (twenty_questions.Checked) { MondaiMax = 20; } if (thirty_questions.Checked) { MondaiMax = 30; } //成績変数の初期化 MondaiCnt = 0; seisekiCnt = 0; MondaiSakusei(); //回答受付 InBox.Enabled = true; InBox.Focus(); }