private static void SetPitch(InAudioNodeData baseData) { float minPitch = 0.001f; float maxPitch = 3; InUndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.RandomPitch, () => EditorGUILayout.Toggle("Random Pitch", baseData.RandomPitch)); if (!baseData.RandomPitch) { InUndoHelper.GUIUndo(baseData, "Pitch", () => EditorGUILayout.Slider("Pitch", baseData.MinPitch, minPitch, maxPitch), v => { baseData.MinPitch = v; if (baseData.MinPitch > baseData.MaxPitch) { baseData.MaxPitch = baseData.MinPitch + 0.1f; } baseData.MaxPitch = Mathf.Clamp(baseData.MaxPitch, minPitch, 3.0f); }); } else { InUndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.MinPitch, ref baseData.MaxPitch, (out float v1, out float v2) => { EditorGUILayout.MinMaxSlider(new GUIContent("Pitch"), ref baseData.MinPitch, ref baseData.MaxPitch, minPitch, maxPitch); v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min pitch", baseData.MinPitch), minPitch, baseData.MaxPitch); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max pitch", baseData.MaxPitch), baseData.MinPitch, maxPitch); }); } }
private static void SetSpatialBlend(InAudioNodeData baseData) { float minBlend = 0; float maxBlend = 1; InUndoHelper.GUIUndo(baseData, "Random Spatial Blend", ref baseData.RandomBlend, () => EditorGUILayout.Toggle("Random Spatial Blend", baseData.RandomBlend)); if (!baseData.RandomBlend) { InUndoHelper.GUIUndo(baseData, "Blend", () => EditorGUILayout.Slider("Blend (2D <-> 3D)", baseData.MinBlend, minBlend, maxBlend), v => { baseData.MinBlend = v; if (baseData.MinBlend > baseData.MaxBlend) { baseData.MaxBlend = baseData.MinBlend + 0.1f; } baseData.MaxBlend = Mathf.Clamp(baseData.MaxBlend, minBlend, 3.0f); }); } else { InUndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.MinBlend, ref baseData.MaxBlend, (out float v1, out float v2) => { EditorGUILayout.MinMaxSlider(new GUIContent("Blend (2D <-> 3D)"), ref baseData.MinBlend, ref baseData.MaxBlend, minBlend, maxBlend); v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min Blend", baseData.MinBlend), minBlend, baseData.MaxBlend); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max Blend", baseData.MaxBlend), baseData.MinBlend, maxBlend); }); } }
public static void Draw(InAudioNode node) { //UndoHandler.CheckUndo(new UnityEngine.Object[] { node, node.AudioData }, "Random Data Node Change"); UndoHelper.GUIUndo(node, "Name Change", ref node.Name, () => EditorGUILayout.TextField("Name", node.Name)); NodeTypeDataDrawer.Draw(node); EditorGUILayout.Separator(); InAudioNodeData baseData = (InAudioNodeData)node.NodeData; if (baseData.SelectedArea == 0) { EditorGUILayout.BeginVertical(); EditorGUILayout.LabelField("Weights"); var weights = (node.NodeData as RandomData).weights; if (node.Children.Count == weights.Count) { for (int i = 0; i < node.Children.Count; ++i) { var child = node.Children[i]; int index = i; UndoHelper.GUIUndo(node.NodeData, "Weights", () => EditorGUILayout.IntSlider(child.Name, weights[index], 0, 100), i1 => weights[index] = i1); } } else { EditorGUILayout.HelpBox("The number of weights does not match the children count", MessageType.Error); if (GUILayout.Button("Fix weights")) { weights.Clear(); for (int i = 0; i < node.Children.Count; i++) { weights.Add(50); } } } EditorGUILayout.EndVertical(); } //UndoHandler.CheckGUIChange(); }
public static void Draw(InAudioNode node) { node.ScrollPosition = GUILayout.BeginScrollView(node.ScrollPosition); //UndoHandler.CheckUndo(new UnityEngine.Object[] { node, node.AudioData }, "Random Data Node Change"); InUndoHelper.GUIUndo(node, "Name Change", ref node.Name, () => EditorGUILayout.TextField("Name", node.Name)); NodeTypeDataDrawer.Draw(node); EditorGUILayout.Separator(); InAudioNodeData baseData = (InAudioNodeData)node._nodeData; if (baseData.SelectedArea == 0) { EditorGUILayout.BeginVertical(); var randomData = (node._nodeData as RandomData); var weights = randomData.weights; InUndoHelper.GUIUndo(node._nodeData, "Do Not Repeat Last #", ref randomData.doNotRepeat, () => Mathf.Max(0, EditorGUILayout.IntField("Do Not Repeat Last #", randomData.doNotRepeat))); if (randomData.doNotRepeat >= weights.Count && weights.Count > 0) { EditorGUILayout.HelpBox("The number of random elements that should be repeated exceeds the number of nodes.\nThe number will be clambed to " + (randomData.weights.Count - 1) + ".", MessageType.Info); } EditorGUILayout.Separator(); EditorGUILayout.LabelField("Weights"); if (node._children.Count == weights.Count) { for (int i = 0; i < node._children.Count; ++i) { var child = node._children[i]; int index = i; InUndoHelper.GUIUndo(node._nodeData, "Weights", () => EditorGUILayout.IntSlider(child.Name, weights[index], 0, 100), i1 => weights[index] = i1); } if (node._children.Count == 0) { EditorGUILayout.HelpBox("Node has no children to weight.", MessageType.None); } } else { EditorGUILayout.HelpBox("The number of weights does not match the children count.\n" + node._children.Count + " children was found and " + randomData.weights.Count + " weights.", MessageType.Error); if (GUILayout.Button("Fix weights")) { weights.Clear(); for (int i = 0; i < node._children.Count; i++) { weights.Add(50); } } } EditorGUILayout.EndVertical(); } //UndoHandler.CheckGUIChange(); EditorGUILayout.EndScrollView(); }
public static void DrawSelectedArea(InAudioNode node, InAudioNodeData baseData) { InUndoHelper.GUIUndo(node, "Name Change", ref baseData.SelectedArea, () => GUILayout.Toolbar(baseData.SelectedArea, new[] { "Audio", "Attenuation" })); }
//private static GameObject go; public static void Draw(InAudioNode node) { if (Application.isPlaying) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Play Node")) { if (preview != null) { preview.Stop(); } preview = InAudio.Play(InAudioInstanceFinder.Instance.gameObject, node); preview.SpatialBlend = 0.0f; preview.OnCompleted = (go, audioNode) => preview = null; } if (GUILayout.Button("Stop Playing Node") && preview != null) { InAudio.StopAll(InAudioInstanceFinder.Instance.gameObject); } if (GUILayout.Button("Stop All Instances")) { InAudio.StopAllOfNode(node); } EditorGUILayout.EndHorizontal(); } InAudioNodeData baseData = (InAudioNodeData)node._nodeData; EditorGUILayout.Separator(); DrawSelectedArea(node, baseData); Seperators(2); if (baseData.SelectedArea == 0) { EditorGUIHelper.DrawID(node._guid); #region Volume DataDrawerHelper.DrawVolume(baseData, ref baseData.MinVolume, ref baseData.MaxVolume, ref baseData.RandomVolume); #endregion Seperators(2); #region Parent pitch SetPitch(baseData); #endregion Seperators(2); #region Spatial blend SetSpatialBlend(baseData); #endregion Seperators(2); #region Delay GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); InUndoHelper.GUIUndo(baseData, "Randomize Delay", ref baseData.RandomizeDelay, () => EditorGUILayout.Toggle("Randomize Delay", baseData.RandomizeDelay)); if (baseData.RandomizeDelay) { InUndoHelper.GUIUndo(baseData, "Delay Change", ref baseData.InitialDelayMin, ref baseData.InitialDelayMax, (out float v1, out float v2) => { v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min delay", baseData.InitialDelayMin), 0, baseData.InitialDelayMax); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max delay", baseData.InitialDelayMax), baseData.InitialDelayMin, float.MaxValue); }); } else { InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.InitialDelayMin, () => { float delay = Mathf.Max(EditorGUILayout.FloatField("Initial delay", baseData.InitialDelayMin), 0); if (delay > baseData.InitialDelayMax) { baseData.InitialDelayMax = baseData.InitialDelayMin + 0.001f; } return(delay); }); } GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); #endregion Seperators(2); #region Audio bus DataDrawerHelper.DrawMixer(node); #endregion Seperators(2); #region Loops GUI.enabled = true; GUILayout.BeginVertical(); InUndoHelper.GUIUndo(baseData, "Use looping", ref baseData.Loop, () => EditorGUILayout.Toggle("Loop", baseData.Loop)); if (baseData.Loop) { GUI.enabled = baseData.Loop; InUndoHelper.GUIUndo(baseData, "Loop Infinite", ref baseData.LoopInfinite, () => EditorGUILayout.Toggle("Loop Infinite", baseData.LoopInfinite)); if (baseData.Loop) { GUI.enabled = !baseData.LoopInfinite; } InUndoHelper.GUIUndo(baseData, "Loop Randomize", ref baseData.RandomizeLoops, () => EditorGUILayout.Toggle("Randomize Loop Count", baseData.RandomizeLoops)); if (!baseData.RandomizeLoops) { InUndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, () => (byte)Mathf.Clamp(EditorGUILayout.IntField("Loop Count", baseData.MinIterations), 0, 255)); } else { GUILayout.BeginHorizontal(); InUndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, ref baseData.MaxIterations, (out byte v1, out byte v2) => { v1 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Min Loop Count", baseData.MinIterations), 0, 255); v2 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Max Loop Count", baseData.MaxIterations), 0, 255); //Clamp to 0-255 and so that min/max doesn't overlap v2 = (byte)Mathf.Clamp(v2, v1, 255); v1 = (byte)Mathf.Clamp(v1, 0, v2); }); GUILayout.EndHorizontal(); } } GUI.enabled = true; GUILayout.EndVertical(); #endregion Seperators(2); #region Instance limiting InUndoHelper.GUIUndo(baseData, "Limit Instances (Global)", ref baseData.LimitInstances, () => EditorGUILayout.Toggle("Limit Instances", baseData.LimitInstances)); GUI.enabled = baseData.LimitInstances; if (baseData.LimitInstances) { InUndoHelper.GUIUndo(baseData, "Max Instance Cont", ref baseData.MaxInstances, () => Math.Max(EditorGUILayout.IntField("Max Instance Count", baseData.MaxInstances), 0)); InUndoHelper.GUIUndo(baseData, "Stealing Type", ref baseData.InstanceStealingTypes, () => (InstanceStealingTypes)EditorGUILayout.EnumPopup("Stealing Type", baseData.InstanceStealingTypes)); } GUI.enabled = true; #endregion Seperators(2); #region Priority InUndoHelper.GUIUndo(baseData, "Priority", ref baseData.Priority, () => EditorGUILayout.IntSlider("Priority", baseData.Priority, 0, 255)); #endregion Seperators(2); #region Sample offset InUndoHelper.GUIUndo(baseData, "Random Second Offset", ref baseData.RandomSecondsOffset, () => EditorGUILayout.Toggle("Random Second Offset", baseData.RandomSecondsOffset)); if (baseData.RandomSecondsOffset) { InUndoHelper.GUIUndo(baseData, "First item offset", ref baseData.MinSecondsOffset, ref baseData.MaxSecondsOffset, (out float v1, out float v2) => { v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min offset", baseData.MinSecondsOffset), 0, baseData.MaxSecondsOffset); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max offset", baseData.MaxSecondsOffset), baseData.MinSecondsOffset, float.MaxValue); }); } else { InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.MinSecondsOffset, () => { var delay = Mathf.Max(EditorGUILayout.FloatField("First clip offset", baseData.MinSecondsOffset), 0); if (delay > baseData.MaxSecondsOffset) { baseData.MaxSecondsOffset = baseData.MinSecondsOffset + 1; } return(delay); }); } if (node._type == AudioNodeType.Audio) { var nodeData = node._nodeData as InAudioData; if (nodeData.AudioClip != null) { float length = nodeData.AudioClip.ExactLength(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Clip length"); EditorGUILayout.SelectableLabel(length.ToString(), GUILayout.Height(EditorGUIUtility.singleLineHeight)); EditorGUILayout.EndHorizontal(); if (baseData.RandomSecondsOffset && (baseData.MinSecondsOffset > length || baseData.MaxSecondsOffset > length)) { EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning); } else if (baseData.MinSecondsOffset > length) { EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning); } } } #endregion } else { #region Attenuation if (!node._parent.IsRootOrFolder) { InUndoHelper.GUIUndo(baseData, "Override Parent", ref baseData.OverrideAttenuation, () => GUILayout.Toggle(baseData.OverrideAttenuation, "Override Parent")); } GUI.enabled = baseData.OverrideAttenuation; if (node._parent.IsRootOrFolder) { GUI.enabled = true; } InUndoHelper.GUIUndo(node, "Rolloff Mode", ref baseData.RolloffMode, () => (AudioRolloffMode)EditorGUILayout.EnumPopup("Volume Rolloff", baseData.RolloffMode)); InUndoHelper.GUIUndo(baseData, "Set Rolloff Distance", ref baseData.MinDistance, ref baseData.MaxDistance, (out float v1, out float v2) => { if (baseData.RolloffMode != AudioRolloffMode.Custom) { v1 = EditorGUILayout.FloatField("Min Distance", baseData.MinDistance); } else { v1 = baseData.MinDistance; } v2 = EditorGUILayout.FloatField("Max Distance", baseData.MaxDistance); v1 = Mathf.Max(v1, 0.00001f); v2 = Mathf.Max(v2, v1 + 0.01f); }); if (baseData.RolloffMode == AudioRolloffMode.Custom) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Rolloff"); InUndoHelper.GUIUndo(baseData, "Set Rolloff Curve", ref baseData.FalloffCurve, () => EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200))); //baseData.FalloffCurve = EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); var keys = baseData.FalloffCurve.keys; int keyCount = keys.Length; for (int i = 0; i < keyCount; i++) { Keyframe key = keys[i]; key.time = Mathf.Clamp01(key.time); key.value = Mathf.Clamp01(key.value); try { baseData.FalloffCurve.MoveKey(i, key); } catch (Exception) { } } if (GUILayout.Button("Reset curve", GUILayout.Width(150))) { InUndoHelper.RecordObject(baseData, "Reset Curve"); baseData.FalloffCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(0.1f, 1), new Keyframe(1, 0)); } if (Selection.activeObject == null) { EditorGUILayout.HelpBox("Please select any game object in the scene.\nIt fixes a bug in Unity Editor API", MessageType.Info, true); } EditorGUILayout.HelpBox("Unity does not support setting custom rolloff via scripts. This will perform slower than a log/linear rolloff curve", MessageType.Warning, true); GUI.enabled = false; } #endregion GUI.enabled = true; } }
private static void SetSpatialBlend(InAudioNodeData baseData) { float minBlend = 0; float maxBlend = 1; InUndoHelper.GUIUndo(baseData, "Random Spatial Blend", ref baseData.RandomBlend, () => EditorGUILayout.Toggle("Random Spatial Blend", baseData.RandomBlend)); if (!baseData.RandomBlend) { InUndoHelper.GUIUndo(baseData, "Blend", () => EditorGUILayout.Slider("Blend (2D <-> 3D)", baseData.MinBlend, minBlend, maxBlend), v => { baseData.MinBlend = v; if (baseData.MinBlend > baseData.MaxBlend) baseData.MaxBlend = baseData.MinBlend + 0.1f; baseData.MaxBlend = Mathf.Clamp(baseData.MaxBlend, minBlend, 3.0f); }); } else { InUndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.MinBlend, ref baseData.MaxBlend, (out float v1, out float v2) => { EditorGUILayout.MinMaxSlider(new GUIContent("Blend (2D <-> 3D)"), ref baseData.MinBlend, ref baseData.MaxBlend, minBlend, maxBlend); v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min Blend", baseData.MinBlend), minBlend, baseData.MaxBlend); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max Blend", baseData.MaxBlend), baseData.MinBlend, maxBlend); }); } }
private static void SetPitch(InAudioNodeData baseData) { float minPitch = 0.001f; float maxPitch = 3; InUndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.RandomPitch, () => EditorGUILayout.Toggle("Random Pitch", baseData.RandomPitch)); if (!baseData.RandomPitch) { InUndoHelper.GUIUndo(baseData, "Pitch", () => EditorGUILayout.Slider("Pitch", baseData.MinPitch, minPitch, maxPitch), v => { baseData.MinPitch = v; if (baseData.MinPitch > baseData.MaxPitch) baseData.MaxPitch = baseData.MinPitch + 0.1f; baseData.MaxPitch = Mathf.Clamp(baseData.MaxPitch, minPitch, 3.0f); }); } else { InUndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.MinPitch, ref baseData.MaxPitch, (out float v1, out float v2) => { EditorGUILayout.MinMaxSlider(new GUIContent("Pitch"), ref baseData.MinPitch, ref baseData.MaxPitch, minPitch, maxPitch); v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min pitch", baseData.MinPitch), minPitch, baseData.MaxPitch); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max pitch", baseData.MaxPitch), baseData.MinPitch, maxPitch); }); } }