Пример #1
0
    IEnumerator StartGame()
    {
        Services.Get <MenuMain>().StartGame();
        var logo = Services.Get <LogoMenu>();

        if (logo != null)
        {
            logo.Stop();
        }
        yield return(new WaitForSeconds(1.8f));

        //if(readyPlayers == null || readyPlayers.Length == 0)
        //    readyPlayers = Object.FindObjectsOfType<PlayerReady>();

        //Debug.Log(readyPlayers.Count(p => p.Active));
        //for (int i = 0; i < readyPlayers.Length; i++)
        //{
        //    if (readyPlayers[i].Active)
        //    {
        //        ActivePlayers.Add(readyPlayers[i].PlayerID);
        //    }
        //}

        InAudio.StopAll(gameObject);
        Application.LoadLevel(2);
    }
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            var inAudio = target as InAudio;

            if (inAudio.GetComponentInChildren <InAudioInstanceFinder>() == null ||
                inAudio.GetComponentInChildren <MusicPlayer>() == null ||
                inAudio.GetComponentInChildren <InCommonDataManager>() == null)
            {
                //Checks three of the needed objects if this is indeed a valid prefab
                //If you read this code, use the "InAudio Manager" prefab stored under InAudio/Prefabs/InAudio Manager
                EditorGUILayout.HelpBox("You are not using the InAudio Manager prefab.\nPlease use the InAudio prefab placed in \nInAudio/Prefabs/InAudio Manager\ninstead of placing the InAudio script on a random game object.", MessageType.Error);
            }

            EditorGUILayout.Separator();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel("Support");
            EditorGUILayout.SelectableLabel("*****@*****.**");
            EditorGUILayout.EndHorizontal();


            GUI.enabled = Application.isPlaying;
            if (GUILayout.Button("Stop All Sound Effects"))
            {
                InAudio.StopAll();
            }
            if (GUILayout.Button("Stop All Music"))
            {
                InAudio.Music.StopAll();
            }
            GUI.enabled = true;
            EditorGUILayout.Separator();

            if (GUILayout.Button("Documentation"))
            {
                Application.OpenURL("http://innersystems.net/wiki");
            }
            if (GUILayout.Button("Forum"))
            {
                Application.OpenURL("http://forum.unity3d.com/threads/232490-InAudio-Advanced-Audio-for-Unity");
            }
            if (GUILayout.Button("Website"))
            {
                Application.OpenURL("http://innersystems.net/");
            }
        }
Пример #3
0
    public void GivePlayerScore(PlayerController controller, int score)
    {
        Services.Get <CameraShake>().ApplyShake(0.2f, 0.2f);

        if (controller == null)
        {
            Debug.LogError("Dont try and give null controllers a score");
        }
        var item = Score.Find(s => s.Item1.Id == controller.Id);

        if (item == null)
        {
            item = Score.Add(controller, score);
            InAudio.Play(gameObject, Point);
        }
        else
        {
            if (item.Item2 < ScoreLimit)
            {
                InAudio.Play(gameObject, Point);
            }
            item.Item2 += score;
        }

        var scoreUI = FindObjectOfType <PlayerScoreUI>();

        if (scoreUI)
        {
            scoreUI.GivePoints(controller, item.Item2);
        }

        if (item.Item2 > ScoreLimit && !WinnerFound)
        {
            WinnerFound = true;
            InAudio.StopAll();
            //WinnerColor = PlayerColor(controller.Id);
            var hook = Services.Get <WinnerHook>().gameObject;
            hook.SetActive(true);
            for (int i = 0; i < hook.transform.childCount; i++)
            {
                hook.transform.GetChild(i).gameObject.SetActive(true);
            }
            hook.GetComponentInParent <Animator>().enabled = true;
            StartCoroutine(PlayWin());
        }
    }
Пример #4
0
 public void StopSounds()
 {
     InAudio.StopAll();
 }
Пример #5
0
        //private static GameObject go;
        public static void Draw(InAudioNode node)
        {
            if (Application.isPlaying)
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("Play Node"))
                {
                    if (preview != null)
                    {
                        preview.Stop();
                    }
                    preview = InAudio.Play(InAudioInstanceFinder.Instance.gameObject, node);
                    preview.SpatialBlend = 0.0f;
                    preview.OnCompleted  = (go, audioNode) => preview = null;
                }
                if (GUILayout.Button("Stop Playing Node") && preview != null)
                {
                    InAudio.StopAll(InAudioInstanceFinder.Instance.gameObject);
                }
                if (GUILayout.Button("Stop All Instances"))
                {
                    InAudio.StopAllOfNode(node);
                }
                EditorGUILayout.EndHorizontal();
            }

            InAudioNodeData baseData = (InAudioNodeData)node._nodeData;

            EditorGUILayout.Separator();

            DrawSelectedArea(node, baseData);

            Seperators(2);

            if (baseData.SelectedArea == 0)
            {
                EditorGUIHelper.DrawID(node._guid);

                #region Volume

                DataDrawerHelper.DrawVolume(baseData, ref baseData.MinVolume, ref baseData.MaxVolume, ref baseData.RandomVolume);
                #endregion

                Seperators(2);

                #region Parent pitch

                SetPitch(baseData);

                #endregion
                Seperators(2);
                #region Spatial blend

                SetSpatialBlend(baseData);

                #endregion

                Seperators(2);

                #region Delay

                GUILayout.BeginHorizontal();

                GUILayout.BeginVertical();

                InUndoHelper.GUIUndo(baseData, "Randomize Delay", ref baseData.RandomizeDelay, () =>
                                     EditorGUILayout.Toggle("Randomize Delay", baseData.RandomizeDelay));
                if (baseData.RandomizeDelay)
                {
                    InUndoHelper.GUIUndo(baseData, "Delay Change", ref baseData.InitialDelayMin, ref baseData.InitialDelayMax,
                                         (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min delay", baseData.InitialDelayMin), 0, baseData.InitialDelayMax);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max delay", baseData.InitialDelayMax), baseData.InitialDelayMin, float.MaxValue);
                    });
                }
                else
                {
                    InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.InitialDelayMin, () =>
                    {
                        float delay = Mathf.Max(EditorGUILayout.FloatField("Initial delay", baseData.InitialDelayMin), 0);
                        if (delay > baseData.InitialDelayMax)
                        {
                            baseData.InitialDelayMax = baseData.InitialDelayMin + 0.001f;
                        }
                        return(delay);
                    });
                }

                GUILayout.EndVertical();

                GUILayout.BeginVertical();

                GUILayout.EndVertical();

                GUILayout.EndHorizontal();
                #endregion

                Seperators(2);

                #region Audio bus

                DataDrawerHelper.DrawMixer(node);

                #endregion

                Seperators(2);

                #region Loops

                GUI.enabled = true;
                GUILayout.BeginVertical();

                InUndoHelper.GUIUndo(baseData, "Use looping", ref baseData.Loop, () => EditorGUILayout.Toggle("Loop", baseData.Loop));
                if (baseData.Loop)
                {
                    GUI.enabled = baseData.Loop;

                    InUndoHelper.GUIUndo(baseData, "Loop Infinite", ref baseData.LoopInfinite,
                                         () => EditorGUILayout.Toggle("Loop Infinite", baseData.LoopInfinite));
                    if (baseData.Loop)
                    {
                        GUI.enabled = !baseData.LoopInfinite;
                    }

                    InUndoHelper.GUIUndo(baseData, "Loop Randomize", ref baseData.RandomizeLoops,
                                         () => EditorGUILayout.Toggle("Randomize Loop Count", baseData.RandomizeLoops));

                    if (!baseData.RandomizeLoops)
                    {
                        InUndoHelper.GUIUndo(baseData, "Loop Count",
                                             ref baseData.MinIterations, () => (byte)Mathf.Clamp(EditorGUILayout.IntField("Loop Count", baseData.MinIterations), 0, 255));
                    }
                    else
                    {
                        GUILayout.BeginHorizontal();
                        InUndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, ref baseData.MaxIterations,
                                             (out byte v1, out byte v2) =>
                        {
                            v1 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Min Loop Count", baseData.MinIterations), 0, 255);
                            v2 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Max Loop Count", baseData.MaxIterations), 0, 255);

                            //Clamp to 0-255 and so that min/max doesn't overlap
                            v2 = (byte)Mathf.Clamp(v2, v1, 255);
                            v1 = (byte)Mathf.Clamp(v1, 0, v2);
                        });

                        GUILayout.EndHorizontal();
                    }
                }

                GUI.enabled = true;

                GUILayout.EndVertical();

                #endregion

                Seperators(2);

                #region Instance limiting
                InUndoHelper.GUIUndo(baseData, "Limit Instances (Global)", ref baseData.LimitInstances, () => EditorGUILayout.Toggle("Limit Instances", baseData.LimitInstances));
                GUI.enabled = baseData.LimitInstances;
                if (baseData.LimitInstances)
                {
                    InUndoHelper.GUIUndo(baseData, "Max Instance Cont", ref baseData.MaxInstances, () => Math.Max(EditorGUILayout.IntField("Max Instance Count", baseData.MaxInstances), 0));
                    InUndoHelper.GUIUndo(baseData, "Stealing Type", ref baseData.InstanceStealingTypes, () => (InstanceStealingTypes)EditorGUILayout.EnumPopup("Stealing Type", baseData.InstanceStealingTypes));
                }
                GUI.enabled = true;

                #endregion

                Seperators(2);

                #region Priority
                InUndoHelper.GUIUndo(baseData, "Priority", ref baseData.Priority, () => EditorGUILayout.IntSlider("Priority", baseData.Priority, 0, 255));
                #endregion

                Seperators(2);

                #region Sample offset
                InUndoHelper.GUIUndo(baseData, "Random Second Offset", ref baseData.RandomSecondsOffset, () =>
                                     EditorGUILayout.Toggle("Random Second Offset", baseData.RandomSecondsOffset));

                if (baseData.RandomSecondsOffset)
                {
                    InUndoHelper.GUIUndo(baseData, "First item offset", ref baseData.MinSecondsOffset, ref baseData.MaxSecondsOffset,
                                         (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min offset", baseData.MinSecondsOffset), 0, baseData.MaxSecondsOffset);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max offset", baseData.MaxSecondsOffset), baseData.MinSecondsOffset, float.MaxValue);
                    });
                }
                else
                {
                    InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.MinSecondsOffset, () =>
                    {
                        var delay = Mathf.Max(EditorGUILayout.FloatField("First clip offset", baseData.MinSecondsOffset), 0);
                        if (delay > baseData.MaxSecondsOffset)
                        {
                            baseData.MaxSecondsOffset = baseData.MinSecondsOffset + 1;
                        }
                        return(delay);
                    });
                }

                if (node._type == AudioNodeType.Audio)
                {
                    var nodeData = node._nodeData as InAudioData;
                    if (nodeData.AudioClip != null)
                    {
                        float length = nodeData.AudioClip.ExactLength();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.PrefixLabel("Clip length");
                        EditorGUILayout.SelectableLabel(length.ToString(), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                        EditorGUILayout.EndHorizontal();
                        if (baseData.RandomSecondsOffset && (baseData.MinSecondsOffset > length || baseData.MaxSecondsOffset > length))
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                        else if (baseData.MinSecondsOffset > length)
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                    }
                }
                #endregion
            }
            else
            {
                #region Attenuation

                if (!node._parent.IsRootOrFolder)
                {
                    InUndoHelper.GUIUndo(baseData, "Override Parent", ref baseData.OverrideAttenuation, () => GUILayout.Toggle(baseData.OverrideAttenuation, "Override Parent"));
                }
                GUI.enabled = baseData.OverrideAttenuation;
                if (node._parent.IsRootOrFolder)
                {
                    GUI.enabled = true;
                }

                InUndoHelper.GUIUndo(node, "Rolloff Mode", ref baseData.RolloffMode, () => (AudioRolloffMode)EditorGUILayout.EnumPopup("Volume Rolloff", baseData.RolloffMode));

                InUndoHelper.GUIUndo(baseData, "Set Rolloff Distance", ref baseData.MinDistance, ref baseData.MaxDistance,
                                     (out float v1, out float v2) =>
                {
                    if (baseData.RolloffMode != AudioRolloffMode.Custom)
                    {
                        v1 = EditorGUILayout.FloatField("Min Distance", baseData.MinDistance);
                    }
                    else
                    {
                        v1 = baseData.MinDistance;
                    }
                    v2 = EditorGUILayout.FloatField("Max Distance", baseData.MaxDistance);
                    v1 = Mathf.Max(v1, 0.00001f);
                    v2 = Mathf.Max(v2, v1 + 0.01f);
                });



                if (baseData.RolloffMode == AudioRolloffMode.Custom)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("Rolloff");

                    InUndoHelper.GUIUndo(baseData, "Set Rolloff Curve", ref baseData.FalloffCurve, () => EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200)));
                    //baseData.FalloffCurve = EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200));
                    EditorGUILayout.EndHorizontal();

                    var keys     = baseData.FalloffCurve.keys;
                    int keyCount = keys.Length;
                    for (int i = 0; i < keyCount; i++)
                    {
                        Keyframe key = keys[i];

                        key.time  = Mathf.Clamp01(key.time);
                        key.value = Mathf.Clamp01(key.value);
                        try
                        {
                            baseData.FalloffCurve.MoveKey(i, key);
                        }
                        catch (Exception)
                        {
                        }
                    }
                    if (GUILayout.Button("Reset curve", GUILayout.Width(150)))
                    {
                        InUndoHelper.RecordObject(baseData, "Reset Curve");
                        baseData.FalloffCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(0.1f, 1), new Keyframe(1, 0));
                    }

                    if (Selection.activeObject == null)
                    {
                        EditorGUILayout.HelpBox("Please select any game object in the scene.\nIt fixes a bug in Unity Editor API",
                                                MessageType.Info, true);
                    }

                    EditorGUILayout.HelpBox("Unity does not support setting custom rolloff via scripts. This will perform slower than a log/linear rolloff curve", MessageType.Warning, true);
                    GUI.enabled = false;
                }

                #endregion

                GUI.enabled = true;
            }
        }
Пример #6
0
        public static bool Draw(InAudioEventNode audioevent)
        {
            if (ListAdapter == null)
            {
                ListAdapter               = new EventActionListAdapter();
                ListAdapter.DrawEvent     = DrawItem;
                ListAdapter.ClickedInArea = ClickedInArea;
            }

            if (lastEvent != audioevent)
            {
                ListAdapter.Event = audioevent;

                audioEventAction = null;
                if (audioevent._actionList.Count > 0)
                {
                    audioEventAction = audioevent._actionList[0];
                }
            }
            EditorGUILayout.BeginVertical();

            lastEvent = audioevent;
            InUndoHelper.GUIUndo(audioevent, "Name Change", ref audioevent.Name, () =>
                                 EditorGUILayout.TextField("Name", audioevent.Name));

            bool repaint = false;

            if (audioevent._type == EventNodeType.Event)
            {
                EditorGUIHelper.DrawID(audioevent._guid);

                if (Application.isPlaying)
                {
                    eventObjectTarget = EditorGUILayout.ObjectField("Event preview target", eventObjectTarget, typeof(GameObject), true) as GameObject;

                    if (eventObjectTarget != null)
                    {
                        bool prefab = PrefabUtility.GetPrefabParent(eventObjectTarget) == null && PrefabUtility.GetPrefabObject(eventObjectTarget) != null;
                        if (!prefab)
                        {
                            EditorGUILayout.BeginHorizontal();
                            if (GUILayout.Button("Post event"))
                            {
                                InAudio.PostEvent(eventObjectTarget, audioevent);
                            }
                            if (GUILayout.Button("Stop All Sounds/Music in Event"))
                            {
                                InAudio.StopAll(eventObjectTarget);
                                foreach (var eventAction in audioevent._actionList)
                                {
                                    var music = eventAction.Target as InMusicGroup;
                                    if (music != null)
                                    {
                                        InAudio.Music.Stop(music);
                                    }
                                }
                            }
                            EditorGUILayout.EndHorizontal();
                        }
                        else
                        {
                            EditorGUILayout.HelpBox("Cannot post events on Prefab", MessageType.Error);
                        }
                    }
                    EditorGUILayout.Separator();
                }



                InUndoHelper.GUIUndo(audioevent, "Delay", ref audioevent.Delay, () =>
                                     Mathf.Max(EditorGUILayout.FloatField("Delay", audioevent.Delay), 0));

                NewEventArea(audioevent);

                EditorGUILayout.Separator();
                EditorGUILayout.Separator();

                scrollPos = EditorGUILayout.BeginScrollView(scrollPos);

                repaint = DrawContent();

                EditorGUILayout.EndScrollView();
                DrawSelected(audioEventAction);
            }
            else if (audioevent._type == EventNodeType.Folder)
            {
                if (audioevent.PlacedExternaly)
                {
                    EditorGUILayout.Separator();

                    GUI.enabled = false;
                    EditorGUILayout.ObjectField("Placed on", audioevent.gameObject, typeof(GameObject), false);
                    GUI.enabled = true;

                    EditorGUILayout.Separator();
                }
            }

            EditorGUILayout.EndVertical();

            if (toRemove != null)
            {
                InUndoHelper.DoInGroup(() =>
                {
                    //Remove the required piece
                    int index = audioevent._actionList.FindIndex(toRemove);
                    AudioEventWorker.DeleteActionAtIndex(audioevent, index);
                });
                toRemove = null;
            }
            else //Remove all actions that does not excist.
            {
                audioevent._actionList.RemoveAll(p => p == null);
            }
            return(repaint);
        }