public static ImpulseY Lerp(ImpulseY a, ImpulseY b, float t) { return(new ImpulseY(Mathf.Lerp(a.Float, b.Float, t))); }
public static ImpulseY Max(ImpulseY a, ImpulseY b) { return(new ImpulseY(Mathf.Max(a.Float, b.Float))); }
public static ImpulseY Clamp(ImpulseY value, ImpulseY min, ImpulseY max) { return(new ImpulseY(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static ImpulseY Clamp01(ImpulseY value) { return(new ImpulseY(Mathf.Clamp01(value.Float))); }