private void ClaimTile() { var city = ImprovementObjectCity.FindNearest(Tile, Nation); if (city) { city.Claim(Tile); } }
public void Initialize(string unit, TileObject tile, Nation nation) { this.unit = unit; this.nation = nation; Tile = tile; city = tile.City; ResetMoves(); }
public void SetNation(Nation nation, ImprovementObjectCity city) { this.nation = nation; this.city = city; }