public ScheduledService( ImporterService importerService, ArtistService artistService, IConfigurationRoot config ) { _importerService = importerService; _artistService = artistService; _config = config; }
public ImportController( RedisService redis, DbService db, ArtistService artistService, ImporterService importer, ScheduledService scheduledService ) : base(redis, db, artistService) { _scheduledService = scheduledService; _importer = importer; }
public ScheduledService( ImporterService importerService, ArtistService artistService, RedisService redisService, IConfiguration config ) { _importerService = importerService; _artistService = artistService; _config = config; _redisService = redisService; }
public ImportController( RedisService redis, DbService db, ArtistService artistService, ImporterService importer, ScheduledService scheduledService, IConfiguration configuration ) : base(redis, db, artistService) { _configuration = configuration; _scheduledService = scheduledService; _importer = importer; }
public ArtistService(DbService db, ImporterService importService) : base(db) { _importService = importService; }
private void btn_ImportFile_Click(object sender, EventArgs e) { try { var importerService = new ImporterService(); var fileText = importerService.ReadFile(FileToImport); var lines = importerService.SplitString(fileText, '\n'); var dict = new Dictionary <string, int>(); var easyUoRecord = new EasyUoRecord(); var actualtype = easyUoRecord.GetType(); foreach (var propertyInfo in actualtype.GetProperties()) { foreach (ColumnNumber columnNumber in propertyInfo.GetCustomAttributes(typeof(ColumnNumber), false)) { dict.Add(propertyInfo.Name, columnNumber.Value); break; } } var armors = new List <Armor>(); foreach (var line in lines) { var data = importerService.SplitString(line, '.'); var dataArray = data?.ToArray(); if (data == null || dataArray.Length == 0) { continue; } // Check for Resource based on Color var itemColor = int.Parse(dataArray[dict[nameof(easyUoRecord.Color)]]); var resource = _resources.FirstOrDefault(r => r.Color == itemColor); if (resource == null) { var result = MessageBox.Show($@"Unable find known color for '{itemColor}'." + "\r\n\r\nWould you like to skip the record?", @"Unknown Color", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { continue; } return; } // This tells us the Base Resists for this item var itemType = dataArray[dict[nameof(easyUoRecord.ItemType)]]; var armorRecords = _knownItemTypes[itemType]; var baseArmor = armorRecords.FirstOrDefault(r => r.Color == itemColor); if (baseArmor == null) { // Type to Color is a one to many relationship var result = MessageBox.Show($@"Unable find Type '{itemType}' with Color '{itemColor}'." + "\r\n\r\nWould you like to skip the record?", @"Unexpected item Type/Color combination", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { continue; } return; } // Fetch the basics var currentResists = new Resists { Physical = int.Parse(dataArray[dict[nameof(easyUoRecord.Physical)]]), Fire = int.Parse(dataArray[dict[nameof(easyUoRecord.Fire)]]), Cold = int.Parse(dataArray[dict[nameof(easyUoRecord.Cold)]]), Poison = int.Parse(dataArray[dict[nameof(easyUoRecord.Poison)]]), Energy = int.Parse(dataArray[dict[nameof(easyUoRecord.Energy)]]), }; var armor = new Armor { CurrentResists = currentResists, Slot = baseArmor.Slot, }; armor.Id = dataArray[dict[nameof(armor.Id)]]; // Set it's minimums armor.BaseResists = _resistConfigurations[baseArmor.BaseResistConfigurationId]; // Check if it's imbued already armor.EvaluateImbuedResists(_maxResistBonus); // Add the bonus to the base if it it's not the default color if (itemColor != baseArmor.Color) { var resourceResists = _resistConfigurations[resource.BonusResistConfigurationId]; armor.CurrentResists.Add(resourceResists); } else { armor.NeedsBonus = true; } armors.Add(armor); } _armorPieces = armors; MessageBox.Show($@"Imported '{_armorPieces.Count}' records."); btn_MakeSuit.Enabled = true; } catch (Exception ex) { MessageBox.Show(ex.ToString()); } }