void GLB(string path) { var bytes = File.ReadAllBytes(path); var context = new ImporterContext(); context.ParseGlb(bytes); context.LoadAsync(() => { context.ShowMeshes(); var markerM = Instantiate(MarkerM).transform; markerM.name = "GLB_Root"; markerM.position = new Vector3(0, -1, 0); markerM.gameObject.AddComponent <SaveSceneTarget>().Path = path; context.Root.transform.parent = markerM; LoadCount++; }); DandD.SetActive(false); }