public static ImportSetting_Texture CreateImportSetting_Texture(string name)
    {
        ImportSetting_Texture set = ImportSetting_Texture.CreateInstance <ImportSetting_Texture>();

        set.Init(name);

        return(set);
    }
    private void AddItem()
    {
        switch (m_AddFilterType)
        {
        case ImportSetting_Base.FilterType.MODEL:
        {
            m_CurRule.sets.Add(ImportSetting_Model.CreateImportSetting_Model(NewName(m_AddFilterType)));
        }
        break;

        case ImportSetting_Base.FilterType.TEXTURE:
        {
            m_CurRule.sets.Add(ImportSetting_Texture.CreateImportSetting_Texture(NewName(m_AddFilterType)));
        }
        break;
        }
        m_SelectedID = m_CurRule.sets.Count - 1;
        serializedObject.ApplyModifiedProperties();
    }