Пример #1
0
        private void import_Click(object sender, EventArgs e)
        {
            if (nudScale.Value == 0)
            {
                MessageBox.Show("Scale should not be zero!");
                return;
            }
            if (!File.Exists(tbImportPath.Text))
            {
                MessageBox.Show("Selected path does not exist!");
                return;
            }

            axis = (axisy.Checked ? ImportObjAsTerrainMode.UpAxis.Y : (axisz.Checked ? ImportObjAsTerrainMode.UpAxis.Z : ImportObjAsTerrainMode.UpAxis.X));

            //save settings
            General.Settings.WritePluginSetting("objexportupaxis", (int)axis);
            General.Settings.WritePluginSetting("objexportscale", (float)nudScale.Value);
            if (slopessupported)
            {
                General.Settings.WritePluginSetting("objusevertexheights", cbusevertexheight.Checked);
            }

            this.DialogResult = DialogResult.OK;
            this.Close();
        }
Пример #2
0
        //todo: floor/ceiling textures? height offsets? ceiling extra height?

        #endregion

        public ObjImportSettingsForm()
        {
            InitializeComponent();

            //restore settings
            axis            = (ImportObjAsTerrainMode.UpAxis)General.Settings.ReadPluginSetting("objexportupaxis", 0);
            nudScale.Value  = (decimal)General.Settings.ReadPluginSetting("objexportscale", 1.0f);
            slopessupported = (General.Map.UDMF || General.Map.Data.GetThingInfoEx(ImportObjAsTerrainMode.VERTEX_HEIGHT_THING_TYPE) != null);
            if (slopessupported)
            {
                cbusevertexheight.Checked = General.Settings.ReadPluginSetting("objusevertexheights", true);
            }
            else
            {
                cbusevertexheight.Enabled = false;
            }

            switch (axis)
            {
            case ImportObjAsTerrainMode.UpAxis.X: axisx.Checked = true; break;

            case ImportObjAsTerrainMode.UpAxis.Y: axisy.Checked = true; break;

            case ImportObjAsTerrainMode.UpAxis.Z: axisz.Checked = true; break;

            default: axisy.Checked = true; break;
            }
        }