void Start() { pointLight = GetComponent<Light>(); startColor = pointLight.color; anchorManager = ImportExportAnchorManager.Instance; }
void Start() { pointLight = GetComponent <Light>(); startColor = pointLight.color; anchorManager = ImportExportAnchorManager.Instance; }
// Update is called once per frame void Update() { WorldAnchor anchor = null; ImportExportAnchorManager anchorMgr = null; if (manager != null) { anchor = manager.GetComponent <WorldAnchor>(); anchorMgr = manager.GetComponent <ImportExportAnchorManager>(); } if (anchor == null) { anchorPos.text = "Anchor is null"; } else if (!anchor.isLocated) { anchorPos.text = "Anchor is NOT located"; } else { anchorPos.text = "AnchorPos : " + manager.transform.position; } anchorState.text = "State : " + anchorMgr.StateName; joinCount.text = "Joined Count : " + anchorMgr.join_count; //if (anchorMgr.StateName.Equals("Ready")) //gameObject.SetActive(false); //Health.text = "Health: " + Player.Instance.getHealth(); }
// Use this for initialization void Start() { color = Color.white; anchorManager = ImportExportAnchorManager.Instance; circles = new List <GameObject>(); foreach (Transform child in transform) { circles.Add(child.gameObject); float deg = (float)(360 / 8 * circles.Count); float rad = Mathf.Deg2Rad * deg; Vector3 position = child.position; position.x = Mathf.Sin(rad) * CIRCLE_SIZE; position.y = Mathf.Cos(rad) * CIRCLE_SIZE; child.position = position; RawImage rawImage = child.Find("RawImage").GetComponent <RawImage>(); Color color = rawImage.color; color.a = DEFAULT_ALPHA; rawImage.color = color; } }