Пример #1
0
        private static DMesh3 BooleanIntersection(DMesh3 mesh1, DMesh3 mesh2)
        {
            BoundedImplicitFunction3d meshA = meshToImplicitF(mesh1, 64, 0.2f);
            BoundedImplicitFunction3d meshB = meshToImplicitF(mesh2, 64, 0.2f);

            //take the intersection of the meshes minus the tools
            ImplicitIntersection3d mesh = new ImplicitIntersection3d()
            {
                A = meshA, B = meshB
            };

            //calculate the boolean mesh
            MarchingCubes c = new MarchingCubes();

            c.Implicit      = mesh;
            c.RootMode      = MarchingCubes.RootfindingModes.LerpSteps;
            c.RootModeSteps = 5;
            c.Bounds        = mesh.Bounds();
            c.CubeSize      = c.Bounds.MaxDim / 128;
            c.Bounds.Expand(3 * c.CubeSize);
            c.Generate();
            MeshNormals.QuickCompute(c.Mesh);

            int     triangleCount = c.Mesh.TriangleCount / 2;
            Reducer r             = new Reducer(c.Mesh);

            r.ReduceToTriangleCount(triangleCount);
            return(c.Mesh);
        }
Пример #2
0
        //experimental
        public List <DMesh3> SliceMold(DMesh3 mesh_to_slice, int number_of_slices)
        {
            var meshes = new List <MeshGeometry3D>();

            //convert mesh to DMesh
            DMesh3 mesh = mesh_to_slice;

            //create cube for slicing
            double z_height       = mesh.GetBounds().Max.z - mesh.GetBounds().Min.z;
            double slice_interval = (double)(z_height / number_of_slices);
            double x_size         = mesh.GetBounds().Depth;
            double y_size         = mesh.GetBounds().Width;
            double low_z          = mesh.GetBounds().Min.z;


            //boolean intersection each mesh
            var sliced_meshes = new List <DMesh3>();

            for (int i = 0; i < number_of_slices; i++)
            {
                //create box
                Vector3d centre = new Vector3d(0, 0, low_z + slice_interval / 2 + i * (slice_interval));
                Vector3d extend = new Vector3d(
                    x_size,
                    y_size,
                    slice_interval / 2);

                ImplicitBox3d box = new ImplicitBox3d()
                {
                    Box = new Box3d(centre, extend)
                };

                //boolean overlap
                BoundedImplicitFunction3d meshA = meshToImplicitF(mesh, 64, 0.2f);

                //take the difference of the bolus mesh minus the tools
                ImplicitIntersection3d mesh_result = new ImplicitIntersection3d {
                    A = meshA, B = box
                };

                //calculate the boolean mesh
                MarchingCubes c = new MarchingCubes();
                c.Implicit      = mesh_result;
                c.RootMode      = MarchingCubes.RootfindingModes.LerpSteps;
                c.RootModeSteps = 5;
                c.Bounds        = mesh_result.Bounds();
                c.CubeSize      = c.Bounds.MaxDim / 256;
                c.Bounds.Expand(3 * c.CubeSize);
                c.Generate();
                MeshNormals.QuickCompute(c.Mesh);

                int     triangleCount = c.Mesh.TriangleCount / 3;
                Reducer r             = new Reducer(c.Mesh);
                r.ReduceToTriangleCount(triangleCount);

                sliced_meshes.Add(c.Mesh);
            }

            return(sliced_meshes);
        }
Пример #3
0
        public static ImplicitIntersection3d ImplicitIntersection(BoundedImplicitFunction3d meshA, BoundedImplicitFunction3d meshB)
        {
            var intersection = new ImplicitIntersection3d()
            {
                A = meshA, B = meshB
            };

            return(intersection);
        }
Пример #4
0
        public static void test_marching_cubes_implicits()
        {
            DMesh3 mesh = TestUtil.LoadTestInputMesh("bunny_solid.obj");

            MeshTransforms.Translate(mesh, -mesh.CachedBounds.Center);
            double meshCellsize             = mesh.CachedBounds.MaxDim / 32;
            MeshSignedDistanceGrid levelSet = new MeshSignedDistanceGrid(mesh, meshCellsize);

            levelSet.ExactBandWidth = 3;
            levelSet.UseParallel    = true;
            levelSet.ComputeMode    = MeshSignedDistanceGrid.ComputeModes.NarrowBandOnly;
            levelSet.Compute();
            var meshIso = new DenseGridTrilinearImplicit(levelSet.Grid, levelSet.GridOrigin, levelSet.CellSize);


            ImplicitOffset3d offsetMeshIso = new ImplicitOffset3d()
            {
                A = meshIso, Offset = 2.0
            };

            double           r       = 15.0;
            ImplicitSphere3d sphere1 = new ImplicitSphere3d()
            {
                Origin = Vector3d.Zero,
                Radius = r
            };
            ImplicitSphere3d sphere2 = new ImplicitSphere3d()
            {
                Origin = r * Vector3d.AxisX,
                Radius = r
            };
            ImplicitAxisAlignedBox3d aabox1 = new ImplicitAxisAlignedBox3d()
            {
                AABox = new AxisAlignedBox3d(r * 0.5 * Vector3d.One, r, r * 0.75, r * 0.5)
            };
            ImplicitBox3d box1 = new ImplicitBox3d()
            {
                Box = new Box3d(new Frame3f(r * 0.5 * Vector3d.One, Vector3d.One.Normalized),
                                new Vector3d(r, r * 0.75, r * 0.5))
            };
            ImplicitLine3d line1 = new ImplicitLine3d()
            {
                Segment = new Segment3d(Vector3d.Zero, r * Vector3d.One),
                Radius  = 3.0
            };
            ImplicitHalfSpace3d half1 = new ImplicitHalfSpace3d()
            {
                Origin = Vector3d.Zero, Normal = Vector3d.One.Normalized
            };

            ImplicitUnion3d union = new ImplicitUnion3d()
            {
                A = sphere1, B = line1
            };
            ImplicitDifference3d difference = new ImplicitDifference3d()
            {
                A = meshIso, B = aabox1
            };
            ImplicitIntersection3d intersect = new ImplicitIntersection3d()
            {
                A = meshIso, B = half1
            };
            ImplicitNaryUnion3d nunion = new ImplicitNaryUnion3d()
            {
                Children = new List <BoundedImplicitFunction3d>()
                {
                    offsetMeshIso, sphere1, sphere2
                }
            };
            ImplicitNaryDifference3d ndifference = new ImplicitNaryDifference3d()
            {
                A    = offsetMeshIso,
                BSet = new List <BoundedImplicitFunction3d>()
                {
                    sphere1, sphere2
                }
            };
            ImplicitBlend3d blend = new ImplicitBlend3d()
            {
                A = sphere1, B = sphere2
            };

            BoundedImplicitFunction3d root = intersect;

            AxisAlignedBox3d bounds = root.Bounds();
            int           numcells  = 64;
            MarchingCubes c         = new MarchingCubes();

            c.RootMode      = MarchingCubes.RootfindingModes.LerpSteps;
            c.RootModeSteps = 5;
            c.Implicit      = root;
            c.Bounds        = bounds;
            c.CubeSize      = bounds.MaxDim / numcells;
            c.Bounds.Expand(3 * c.CubeSize);

            c.Generate();

            MeshNormals.QuickCompute(c.Mesh);
            TestUtil.WriteTestOutputMesh(c.Mesh, "marching_cubes_implicit.obj");
        }
Пример #5
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            DMesh3_goo goo             = null;
            double     lattice_radius  = 0.05;
            double     lattice_spacing = 0.4;
            double     shell_thickness = 0.05;
            int        mesh_resolution = 64;

            DA.GetData(0, ref goo);
            DA.GetData(1, ref lattice_radius);
            DA.GetData(2, ref lattice_spacing);
            DA.GetData(3, ref shell_thickness);
            DA.GetData(4, ref mesh_resolution);

            DMesh3 mesh = new DMesh3(goo.Value);

            var              shellMeshImplicit = g3ghUtil.MeshToImplicit(mesh, 128, shell_thickness);
            double           max_dim           = mesh.CachedBounds.MaxDim;
            AxisAlignedBox3d bounds            = new AxisAlignedBox3d(mesh.CachedBounds.Center, max_dim / 2);

            bounds.Expand(2 * lattice_spacing);
            AxisAlignedBox2d element   = new AxisAlignedBox2d(lattice_spacing);
            AxisAlignedBox2d bounds_xy = new AxisAlignedBox2d(bounds.Min.xy, bounds.Max.xy);
            AxisAlignedBox2d bounds_xz = new AxisAlignedBox2d(bounds.Min.xz, bounds.Max.xz);
            AxisAlignedBox2d bounds_yz = new AxisAlignedBox2d(bounds.Min.yz, bounds.Max.yz);

            List <BoundedImplicitFunction3d> Tiling = new List <BoundedImplicitFunction3d>();

            foreach (g3.Vector2d uv in TilingUtil.BoundedRegularTiling2(element, bounds_xy, 0))
            {
                Segment3d seg = new Segment3d(new g3.Vector3d(uv.x, uv.y, bounds.Min.z), new g3.Vector3d(uv.x, uv.y, bounds.Max.z));
                Tiling.Add(new ImplicitLine3d()
                {
                    Segment = seg, Radius = lattice_radius
                });
            }
            foreach (g3.Vector2d uv in TilingUtil.BoundedRegularTiling2(element, bounds_xz, 0))
            {
                Segment3d seg = new Segment3d(new g3.Vector3d(uv.x, bounds.Min.y, uv.y), new g3.Vector3d(uv.x, bounds.Max.y, uv.y));
                Tiling.Add(new ImplicitLine3d()
                {
                    Segment = seg, Radius = lattice_radius
                });
            }
            foreach (g3.Vector2d uv in TilingUtil.BoundedRegularTiling2(element, bounds_yz, 0))
            {
                Segment3d seg = new Segment3d(new g3.Vector3d(bounds.Min.x, uv.x, uv.y), new g3.Vector3d(bounds.Max.x, uv.x, uv.y));
                Tiling.Add(new ImplicitLine3d()
                {
                    Segment = seg, Radius = lattice_radius
                });
            }

            ImplicitNaryUnion3d lattice = new ImplicitNaryUnion3d()
            {
                Children = Tiling
            };
            ImplicitIntersection3d lattice_clipped = new ImplicitIntersection3d()
            {
                A = lattice, B = shellMeshImplicit
            };

            g3.MarchingCubes c = new g3.MarchingCubes();
            c.Implicit      = lattice_clipped;
            c.RootMode      = g3.MarchingCubes.RootfindingModes.LerpSteps;
            c.RootModeSteps = 5;
            c.Bounds        = lattice_clipped.Bounds();
            c.CubeSize      = c.Bounds.MaxDim / mesh_resolution;
            c.Bounds.Expand(3 * c.CubeSize);
            c.Generate();
            MeshNormals.QuickCompute(c.Mesh);


            DA.SetData(0, c.Mesh);
        }