/// <summary> /// Fetches the data to the given serialization object, used by inheritors. /// </summary> /// <param name="serial">The serial.</param> /// <exception cref="System.ArgumentNullException">serial</exception> protected void Export(SerializableSettingsCharacter serial) { serial.ThrowIfNull(nameof(serial)); serial.Guid = Guid; serial.ID = Identity.CharacterID; serial.Name = m_name; serial.HomeStationID = homeStation; serial.Birthday = Birthday; serial.Race = Race; serial.BloodLine = Bloodline; serial.Ancestry = Ancestry; serial.Gender = Gender; serial.CorporationName = CorporationName; serial.CorporationID = CorporationID; serial.AllianceName = AllianceName; serial.AllianceID = AllianceID; serial.FreeSkillPoints = FreeSkillPoints; serial.FreeRespecs = AvailableReMaps; serial.CloneState = AccountStatusSettings.ToString(); serial.CloneJumpDate = JumpCloneLastJumpDate; serial.LastRespecDate = LastReMapDate; serial.LastTimedRespec = LastReMapTimed; serial.RemoteStationDate = RemoteStationDate; serial.JumpActivationDate = JumpActivationDate; serial.JumpFatigueDate = JumpFatigueDate; serial.JumpLastUpdateDate = JumpLastUpdateDate; serial.Balance = Balance; // Info serial.Label = m_label; serial.ShipName = ShipName; serial.ShipTypeName = ShipTypeName; serial.SecurityStatus = SecurityStatus; serial.LastKnownLocation = LastKnownLocation; // Employment History serial.EmploymentHistory.AddRange(EmploymentHistory.Export()); // Attributes serial.Attributes.Intelligence = Intelligence.Base; serial.Attributes.Perception = Perception.Base; serial.Attributes.Willpower = Willpower.Base; serial.Attributes.Charisma = Charisma.Base; serial.Attributes.Memory = Memory.Base; // Implants sets serial.ImplantSets = ImplantSets.Export(); // Skills serial.Skills.AddRange(Skills.Export()); }
/// <summary> /// Fetches the data to the given serialization object, used by inheritors. /// </summary> /// <param name="ci"></param> protected void Export(SerializableSettingsCharacter serial) { serial.Guid = m_guid; serial.ID = m_identity.CharacterID; serial.Name = m_name; serial.Birthday = m_birthday; serial.Race = m_race; serial.Ancestry = m_ancestry; serial.Gender = m_gender; serial.BloodLine = m_bloodLine; serial.CorporationName = m_corporationName; serial.CorporationID = m_corporationID; serial.AllianceName = m_allianceName; serial.AllianceID = m_allianceID; serial.CloneSkillPoints = m_cloneSkillPoints; serial.CloneName = m_cloneName; serial.Balance = m_balance; // Attributes serial.Attributes.Intelligence = Intelligence.Base; serial.Attributes.Perception = Perception.Base; serial.Attributes.Willpower = Willpower.Base; serial.Attributes.Charisma = Charisma.Base; serial.Attributes.Memory = Memory.Base; // Implants sets serial.ImplantSets = ImplantSets.Export(); // Certificates serial.Certificates = new List <SerializableCharacterCertificate>(); foreach (var cert in Certificates.Where(x => x.IsGranted)) { serial.Certificates.Add(new SerializableCharacterCertificate { CertificateID = cert.ID }); } // Skills serial.Skills = new List <SerializableCharacterSkill>(); foreach (var skill in Skills.Where(x => x.IsKnown || x.IsOwned)) { serial.Skills.Add(skill.Export()); } }