public static void Insert(ImpactParticles noImpacto, Vector3 position, Quaternion qparticles) { GameObject impacto = Resources.Load <GameObject>("particles/" + noImpacto.ToString()); impacto = MonoBehaviour.Instantiate(impacto, position, qparticles); if (impacto) { MonoBehaviour.Destroy(impacto, 1.5f); } }
public AeroImpactFeatures( ImpactParticles noImpacto, AttacksTrails trail, ToutchingFloor toque, PrepareJump prepara, FinalAeroImpact final, SoundEffectID onPrepareSound = SoundEffectID.rajadaDeAgua, SoundEffectID onTouchGroundSound = SoundEffectID.rajadaDeAgua, bool parentearNoOsso = true ) { this.noImpacto = noImpacto; this.trail = trail; this.toque = toque; this.prepara = prepara; this.final = final; this.parentearNoOsso = parentearNoOsso; this.onPrepareSound = onPrepareSound; this.onTouchGroundSound = onTouchGroundSound; }
public ImpactFeatures(AttacksTrails trail, ImpactParticles noImpacto, bool parentearOsso) { nomeTrail = trail; this.noImpacto = noImpacto; this.parentearNoOsso = parentearOsso; }