// Use this for initialization void Start() { m_Player = GetComponentInParent <Player>(); m_Camera = Camera.main.GetComponent <CameraScript>(); m_ImpactFeedbackManager = GameObject.Find("ImpactFeedbackManager").GetComponent <ImpactFeedbackManager>(); }
void Awake() { m_Camera = Camera.main.GetComponent <CameraScript>(); m_ImpactFeedbackManager = GameObject.Find("ImpactFeedbackManager").GetComponent <ImpactFeedbackManager>(); }