void ChangeImage() { var sprite = ImitateDecoImageManager.RandomSprite(); var image = this.GetComponent <Image>(); image.sprite = sprite; image.SetNativeSize(); }
void Start() { Application.targetFrameRate = 60; StaticData.Init(); ImitateDecoImageManager.Init(); ImitateRankManager.Init(); UIEngine.Init(); UIEngine.Forward <ImitateMainPage>(); AudioManager.PlayBgm("main"); }