Пример #1
0
    IEnumerator pagethree()
    {
        _ImageMove.ImageMoveTo("left", allSp[3]);
        ShowButton(4, 5);
        QuHuButtons(false, false);
        quekuai.SetActive(false);
        yield return(new WaitForSeconds(2f));

        LeftButtonBG.sprite = buttonSp[2];
        In2.SetActive(true);
        threeButton.SetActive(true);
        Invoke("start2", 1f);

        //_ImagesMove.allSp = sp1;
        _ImagesMove.allSp = sp3;

        _ImagesMove.Reset();
        if (_GameData.gameState == GameData.GameState.Six)
        {
            //_ButtonClick.ResetButtonImage();
            //for (int i = 0; i < sixButton1.Length; i++)
            //{
            //    try
            //    {
            //        sixButton1[i].gameObject.SetActive(true);
            //        sixButton2[i].gameObject.SetActive(false);
            //    }
            //    catch (System.Exception)
            //    {
            //    }
            //}
        }
    }
Пример #2
0
    public void SixButton2()
    {
        if (_BookData.bookState == BookData.BookState.pageOne)
        {
            button2.sprite    = buttonAllSp_1[1];
            button1.sprite    = buttonAllSp1[0];
            button3.sprite    = buttonAllSp1[2];
            BackGround.sprite = bgSp[1];
        }
        if (_BookData.bookState == BookData.BookState.pageThree && ImagesMove.canMove)
        {
            button2.sprite    = buttonAllSp_1[1];
            button1.sprite    = buttonAllSp1[0];
            button3.sprite    = buttonAllSp1[2];
            _BookData.sp1     = _GameData.sixSp2_2;
            _ImagesMove.allSp = _GameData.sixSp2_2;
            _ImagesMove.Reset();
            _GameData.HuxingButtons[5].SetActive(false);
            _GameData.HuxingButtons[6].SetActive(true);
            _GameData.HuxingButtons[7].SetActive(false);
            mid.sprite = _GameData.sixSp4[1];

            //_ImagesMove.Reset();
        }
    }