public ImageSpaceData(string Tag = null)
     : base(Tag)
 {
     HDREyeAdaptSpeed          = new Single();
     HDRBlurRadius             = new Single();
     HDRBlurPasses             = new Single();
     HDREmissiveMult           = new Single();
     HDRLUMTarget              = new Single();
     HDRLUMUpperClamp          = new Single();
     HDRBrightScale            = new Single();
     HDRBrightClamp            = new Single();
     HDRLUMRampNoTex           = new Single();
     HDRLUMRampMin             = new Single();
     HDRLUMRampMax             = new Single();
     HDRSunlightDimmer         = new Single();
     HDRGrassDimmer            = new Single();
     HDRTreeDimmer             = new Single();
     HDRSkinDimmer             = new Single();
     BloomBlurRadius           = new Single();
     BloomAlphaMultInterior    = new Single();
     BloomAlphaMultExterior    = new Single();
     GetHitBlurRadius          = new Single();
     GetHitBlurDampingConstant = new Single();
     NightEyeTintColorRed      = new Single();
     NightEyeTintColorGreen    = new Single();
     NightEyeTintColorBlue     = new Single();
     Brightness                        = new Single();
     CinematicSaturation               = new Single();
     CinematicContrastAvgLUMValue      = new Single();
     CinematicContrastValue            = new Single();
     CinematicBrightnessTintColorRed   = new Single();
     CinematicBrightnessTintColorGreen = new Single();
     CinematicBrightnessTintColorBlue  = new Single();
     CinematicBrightnessTintValue      = new Single();
     Unused1 = new byte[16];
     Flags   = new ImageSpaceFlags();
     Unused2 = new byte[3];
 }
 public ImageSpaceData(Single HDREyeAdaptSpeed, Single HDRBlurRadius, Single HDRBlurPasses, Single HDREmissiveMult, Single HDRLUMTarget, Single HDRLUMUpperClamp, Single HDRBrightScale, Single HDRBrightClamp, Single HDRLUMRampNoTex, Single HDRLUMRampMin, Single HDRLUMRampMax, Single HDRSunlightDimmer, Single HDRGrassDimmer, Single HDRTreeDimmer, Single HDRSkinDimmer, Single BloomBlurRadius, Single BloomAlphaMultInterior, Single BloomAlphaMultExterior, Single GetHitBlurRadius, Single GetHitBlurDampingConstant, Single NightEyeTintColorRed, Single NightEyeTintColorGreen, Single NightEyeTintColorBlue, Single Brightness, Single CinematicSaturation, Single CinematicContrastAvgLUMValue, Single CinematicContrastValue, Single CinematicBrightnessTintColorRed, Single CinematicBrightnessTintColorGreen, Single CinematicBrightnessTintColorBlue, Single CinematicBrightnessTintValue, Byte[] Unused1, ImageSpaceFlags Flags, Byte[] Unused2)
 {
     this.HDREyeAdaptSpeed          = HDREyeAdaptSpeed;
     this.HDRBlurRadius             = HDRBlurRadius;
     this.HDRBlurPasses             = HDRBlurPasses;
     this.HDREmissiveMult           = HDREmissiveMult;
     this.HDRLUMTarget              = HDRLUMTarget;
     this.HDRLUMUpperClamp          = HDRLUMUpperClamp;
     this.HDRBrightScale            = HDRBrightScale;
     this.HDRBrightClamp            = HDRBrightClamp;
     this.HDRLUMRampNoTex           = HDRLUMRampNoTex;
     this.HDRLUMRampMin             = HDRLUMRampMin;
     this.HDRLUMRampMax             = HDRLUMRampMax;
     this.HDRSunlightDimmer         = HDRSunlightDimmer;
     this.HDRGrassDimmer            = HDRGrassDimmer;
     this.HDRTreeDimmer             = HDRTreeDimmer;
     this.HDRSkinDimmer             = HDRSkinDimmer;
     this.BloomBlurRadius           = BloomBlurRadius;
     this.BloomAlphaMultInterior    = BloomAlphaMultInterior;
     this.BloomAlphaMultExterior    = BloomAlphaMultExterior;
     this.GetHitBlurRadius          = GetHitBlurRadius;
     this.GetHitBlurDampingConstant = GetHitBlurDampingConstant;
     this.NightEyeTintColorRed      = NightEyeTintColorRed;
     this.NightEyeTintColorGreen    = NightEyeTintColorGreen;
     this.NightEyeTintColorBlue     = NightEyeTintColorBlue;
     this.Brightness                        = Brightness;
     this.CinematicSaturation               = CinematicSaturation;
     this.CinematicContrastAvgLUMValue      = CinematicContrastAvgLUMValue;
     this.CinematicContrastValue            = CinematicContrastValue;
     this.CinematicBrightnessTintColorRed   = CinematicBrightnessTintColorRed;
     this.CinematicBrightnessTintColorGreen = CinematicBrightnessTintColorGreen;
     this.CinematicBrightnessTintColorBlue  = CinematicBrightnessTintColorBlue;
     this.CinematicBrightnessTintValue      = CinematicBrightnessTintValue;
     this.Unused1 = Unused1;
     this.Flags   = Flags;
     this.Unused2 = Unused2;
 }