Пример #1
0
        /// <summary>
        /// Handle responses from the simulator that tell us a texture we have requested is unable to be located
        /// or no longer exists. This will remove the request from the pipeline and free up a slot if one is in use
        /// </summary>
        /// <param name="sender">The sender</param>
        /// <param name="e">The EventArgs object containing the packet data</param>
        protected void ImageNotInDatabaseHandler(object sender, PacketReceivedEventArgs e)
        {
            ImageNotInDatabasePacket imageNotFoundData = (ImageNotInDatabasePacket)e.Packet;
            TaskInfo task;

            if (TryGetTransferValue(imageNotFoundData.ImageID.ID, out task))
            {
                // cancel acive request and free up the threadpool slot
                if (task.State == TextureRequestState.Progress)
                {
                    resetEvents[task.RequestSlot].Set();
                }

                // fire callback to inform the caller
                foreach (TextureDownloadCallback callback in task.Callbacks)
                {
                    callback(TextureRequestState.NotFound, new AssetTexture(imageNotFoundData.ImageID.ID, Utils.EmptyBytes));
                }

                resetEvents[task.RequestSlot].Set();

                RemoveTransfer(imageNotFoundData.ImageID.ID);
            }
            else
            {
                Logger.Log("Received an ImageNotFound packet for an image we did not request: " + imageNotFoundData.ImageID.ID, Helpers.LogLevel.Warning);
            }
        }
        void pipeline_OnDownloadFinished(UUID id, bool success)
        {
            ImageDownload download;
            if (currentDownloads.TryGetValue(id, out download))
            {
                lock (currentDownloads)
                    currentDownloads.Remove(id);

                if (success)
                {
                    // Set the texture to the downloaded texture data
                    AssetTexture texture = new AssetTexture(id, Pipeline.GetTextureToRender(id).AssetData);
                    download.Texture = texture;

                    Pipeline.RemoveFromPipeline(id);

                    // Store this texture in the local asset store for later
                    server.Assets.StoreAsset(texture);

                    SendTexture(download.Agent, download.Texture, download.DiscardLevel, download.CurrentPacket, download.Priority);
                }
                else
                {
                    Logger.Log("[Periscope] Failed to download texture " + id.ToString(), Helpers.LogLevel.Warning);

                    ImageNotInDatabasePacket notfound = new ImageNotInDatabasePacket();
                    notfound.ImageID.ID = id;
                    server.UDP.SendPacket(download.Agent.Avatar.ID, notfound, PacketCategory.Texture);
                }
            }
            else
            {
                Logger.Log("[Periscope] Pipeline downloaded a texture we're not tracking, " + id.ToString(), Helpers.LogLevel.Warning);
            }
        }
Пример #3
0
        /// <summary>
        ///
        /// </summary>
        public void ImageNotInDatabaseCallbackHandler(Packet packet, Simulator simulator)
        {
#if DEBUG_PACKETS
            slClient.DebugLog(packet);
#endif

            ImageNotInDatabasePacket reply = (ImageNotInDatabasePacket)packet;

            LLUUID ImageID = reply.ImageID.ID;

            // Lookup the request for this packet
            TransferRequest tr = null;
            lock (htDownloadRequests)
            {
                if (htDownloadRequests.ContainsKey(ImageID))
                {
                    tr = (TransferRequest)htDownloadRequests[ImageID];
                }
                else
                {
                    // Received a packet that doesn't belong to any requests in our queue, strange...
                    return;
                }
            }

            tr.Status    = false;
            tr.StatusMsg = "Image not in database";
            tr.Completed.Set();

            // Fire off image downloaded event
            FireImageRetrieved(ImageID, null, false, tr.StatusMsg);
        }
Пример #4
0
        public void SendImageNotFound(UUID imageid)
        {
            ImageNotInDatabasePacket p = new ImageNotInDatabasePacket();

            p.ImageID.ID = imageid;

            SentImageNotInDatabasePackets.Add(p);
        }
Пример #5
0
        /// <summary>
        /// The requested image does not exist on the asset server
        /// </summary>
        private void ImageNotInDatabaseHandler(Packet packet, Simulator simulator)
        {
            ImageNotInDatabasePacket notin    = (ImageNotInDatabasePacket)packet;
            ImageDownload            transfer = null;

            lock (Transfers)
            {
                if (Transfers.ContainsKey(notin.ImageID.ID))
                {
                    transfer          = (ImageDownload)Transfers[notin.ImageID.ID];
                    transfer.NotFound = true;
                    Transfers.Remove(transfer.ID);
                }
            }

            // Fire the event with our transfer that contains Success = false;
            if (transfer != null && OnImageReceived != null)
            {
                try { OnImageReceived(transfer, null); }
                catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
            }
        }
Пример #6
0
        void RequestImageHandler(Packet packet, Agent agent)
        {
            RequestImagePacket request = (RequestImagePacket)packet;

            for (int i = 0; i < request.RequestImage.Length; i++)
            {
                RequestImagePacket.RequestImageBlock block = request.RequestImage[i];

                ImageDownload download;
                bool          downloadFound = CurrentDownloads.TryGetValue(block.Image, out download);

                if (downloadFound)
                {
                    lock (download)
                    {
                        if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
                        {
                            Logger.DebugLog(String.Format("Image download {0} is aborting", block.Image));
                        }
                        else
                        {
                            if (block.DiscardLevel < download.DiscardLevel)
                            {
                                Logger.DebugLog(String.Format("Image download {0} is changing from DiscardLevel {1} to {2}",
                                                              block.Image, download.DiscardLevel, block.DiscardLevel));
                            }

                            if (block.DownloadPriority != download.Priority)
                            {
                                Logger.DebugLog(String.Format("Image download {0} is changing from Priority {1} to {2}",
                                                              block.Image, download.Priority, block.DownloadPriority));
                            }

                            if (block.Packet != download.CurrentPacket)
                            {
                                Logger.DebugLog(String.Format("Image download {0} is changing from Packet {1} to {2}",
                                                              block.Image, download.CurrentPacket, block.Packet));
                            }
                        }

                        // Update download
                        download.Update(block.DiscardLevel, block.DownloadPriority, (int)block.Packet);
                    }
                }
                else if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
                {
                    // Aborting a download we are not tracking, ignore
                    Logger.DebugLog(String.Format("Aborting an image download for untracked image " + block.Image.ToString()));
                }
                else
                {
                    bool bake = ((ImageType)block.Type == ImageType.Baked);

                    // New download, check if we have this image
                    Asset asset;
                    if (server.Assets.TryGetAsset(block.Image, out asset) && asset is AssetTexture)
                    {
                        download = new ImageDownload((AssetTexture)asset, block.DiscardLevel, block.DownloadPriority,
                                                     (int)block.Packet);

                        Logger.DebugLog(String.Format(
                                            "Starting new download for {0}, DiscardLevel: {1}, Priority: {2}, Start: {3}, End: {4}, Total: {5}",
                                            block.Image, block.DiscardLevel, block.DownloadPriority, download.CurrentPacket, download.StopPacket,
                                            download.TexturePacketCount()));

                        // Send initial data
                        ImageDataPacket data = new ImageDataPacket();
                        data.ImageID.Codec   = (byte)ImageCodec.J2C;
                        data.ImageID.ID      = download.Texture.AssetID;
                        data.ImageID.Packets = (ushort)download.TexturePacketCount();
                        data.ImageID.Size    = (uint)download.Texture.AssetData.Length;

                        // The first bytes of the image are always sent in the ImageData packet
                        data.ImageData = new ImageDataPacket.ImageDataBlock();
                        int imageDataSize = (download.Texture.AssetData.Length >= ImageDownload.FIRST_IMAGE_PACKET_SIZE) ?
                                            ImageDownload.FIRST_IMAGE_PACKET_SIZE : download.Texture.AssetData.Length;
                        data.ImageData.Data = new byte[imageDataSize];
                        Buffer.BlockCopy(download.Texture.AssetData, 0, data.ImageData.Data, 0, imageDataSize);

                        server.UDP.SendPacket(agent.AgentID, data, PacketCategory.Texture);

                        // Check if ImagePacket packets need to be sent to complete this transfer
                        if (download.CurrentPacket <= download.StopPacket)
                        {
                            // Insert this download into the dictionary
                            lock (CurrentDownloads)
                                CurrentDownloads[block.Image] = download;

                            // Send all of the remaining packets
                            ThreadPool.QueueUserWorkItem(
                                delegate(object obj)
                            {
                                while (download.CurrentPacket <= download.StopPacket)
                                {
                                    if (download.Priority == 0.0f && download.DiscardLevel == -1)
                                    {
                                        break;
                                    }

                                    lock (download)
                                    {
                                        int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
                                                              download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;

                                        ImagePacketPacket transfer = new ImagePacketPacket();
                                        transfer.ImageID.ID        = block.Image;
                                        transfer.ImageID.Packet    = (ushort)download.CurrentPacket;
                                        transfer.ImageData.Data    = new byte[imagePacketSize];
                                        Buffer.BlockCopy(download.Texture.AssetData, download.CurrentBytePosition(),
                                                         transfer.ImageData.Data, 0, imagePacketSize);

                                        server.UDP.SendPacket(agent.AgentID, transfer, PacketCategory.Texture);

                                        ++download.CurrentPacket;
                                    }
                                }

                                Logger.DebugLog("Completed image transfer for " + block.Image.ToString());

                                // Transfer is complete, remove the reference
                                lock (CurrentDownloads)
                                    CurrentDownloads.Remove(block.Image);
                            }
                                );
                        }
                    }
                    else
                    {
                        Logger.Log("Request for a missing texture " + block.Image.ToString(), Helpers.LogLevel.Warning);

                        ImageNotInDatabasePacket notfound = new ImageNotInDatabasePacket();
                        notfound.ImageID.ID = block.Image;
                        server.UDP.SendPacket(agent.AgentID, notfound, PacketCategory.Texture);
                    }
                }
            }
        }
Пример #7
0
        private void EnqueueRequest(LLAgent agent, UUID textureID, sbyte discardLevel, float priority, uint packetNumber, uint sequenceNumber)
        {
            J2KImage image;

            // Look up this texture download
            lock (m_priorityQueue)
                m_queuedTextures.TryGetValue(textureID, out image);

            if (image != null)
            {
                // Update for an existing texture request
                if (discardLevel == -1 && priority == 0f)
                {
                    //m_log.Debug("[TEX]: (CAN) ID=" + textureID);

                    try
                    {
                        lock (m_priorityQueue)
                        {
                            m_priorityQueue.Delete(image.PriorityQueueHandle);
                            m_queuedTextures.Remove(textureID);
                        }
                    }
                    catch (Exception) { }
                }
                else
                {
                    //m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", textureID, discardLevel, packetNumber, priority);

                    // Check the packet sequence to make sure this update isn't older than
                    // one we've already received
                    if (sequenceNumber > image.LastSequence)
                    {
                        // Update the sequence number of the last RequestImage packet
                        image.LastSequence = sequenceNumber;

                        //Update the requested discard level
                        image.DiscardLevel = discardLevel;

                        //Update the requested packet number
                        image.StartPacket = Math.Max(1, packetNumber);

                        //Update the requested priority
                        image.Priority = priority;

                        // Update the start/end offsets for this request
                        image.UpdateOffsets();

                        UpdateImageInQueue(image);
                    }
                }
            }
            else
            {
                // New texture request
                if (discardLevel == -1 && priority == 0f)
                {
                    //m_log.DebugFormat("[TEX]: (IGN) ID={0}", textureID);
                }
                else
                {
                    //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}", textureID, discardLevel, packetNumber, priority);

                    Asset asset;
                    if (m_assetClient.TryGetAsset(textureID, "image/x-j2c", out asset))
                    {
                        image = new J2KImage(m_udp, asset, agent, discardLevel, Math.Max(1, packetNumber), priority);

                        // Update the start/end offsets for this request
                        image.UpdateOffsets();

                        // Add this download to the priority queue
                        UpdateImageInQueue(image);
                    }
                    else
                    {
                        ImageNotInDatabasePacket missing = new ImageNotInDatabasePacket();
                        missing.ImageID.ID = textureID;
                        m_udp.SendPacket(agent, missing, ThrottleCategory.Asset, true);
                    }
                }
            }
        }
Пример #8
0
        private void EnqueueRequest(LLAgent agent, UUID textureID, sbyte discardLevel, float priority, uint packetNumber, uint sequenceNumber)
        {
            J2KImage image;

            // Look up this texture download
            lock (m_priorityQueue)
                m_queuedTextures.TryGetValue(textureID, out image);

            if (image != null)
            {
                // Update for an existing texture request
                if (discardLevel == -1 && priority == 0f)
                {
                    //m_log.Debug("[TEX]: (CAN) ID=" + textureID);

                    try
                    {
                        lock (m_priorityQueue)
                        {
                            m_priorityQueue.Delete(image.PriorityQueueHandle);
                            m_queuedTextures.Remove(textureID);
                        }
                    }
                    catch (Exception) { }
                }
                else
                {
                    //m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", textureID, discardLevel, packetNumber, priority);

                    // Check the packet sequence to make sure this update isn't older than
                    // one we've already received
                    if (sequenceNumber > image.LastSequence)
                    {
                        // Update the sequence number of the last RequestImage packet
                        image.LastSequence = sequenceNumber;

                        //Update the requested discard level
                        image.DiscardLevel = discardLevel;

                        //Update the requested packet number
                        image.StartPacket = Math.Max(1, packetNumber);

                        //Update the requested priority
                        image.Priority = priority;

                        // Update the start/end offsets for this request
                        image.UpdateOffsets();

                        UpdateImageInQueue(image);
                    }
                }
            }
            else
            {
                // New texture request
                if (discardLevel == -1 && priority == 0f)
                {
                    //m_log.DebugFormat("[TEX]: (IGN) ID={0}", textureID);
                }
                else
                {
                    //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}", textureID, discardLevel, packetNumber, priority);

                    Asset asset;
                    if (m_assetClient.TryGetAsset(textureID, "image/x-j2c", out asset))
                    {
                        image = new J2KImage(m_udp, asset, agent, discardLevel, Math.Max(1, packetNumber), priority);

                        // Update the start/end offsets for this request
                        image.UpdateOffsets();

                        // Add this download to the priority queue
                        UpdateImageInQueue(image);
                    }
                    else
                    {
                        ImageNotInDatabasePacket missing = new ImageNotInDatabasePacket();
                        missing.ImageID.ID = textureID;
                        m_udp.SendPacket(agent, missing, ThrottleCategory.Asset, true);
                    }
                }
            }
        }
Пример #9
0
        private Packet ImageDataHandler(Packet packet, IPEndPoint simulator)
        {
            if (form.getEnabled())
            {
                ImageDataPacket data = (ImageDataPacket)packet;

                //(ImageCodec)data.ImageID.Codec;
                byte[] data2 = new byte[(int)data.ImageID.Size];
                Buffer.BlockCopy(data.ImageData.Data, 0, data2, 0, data.ImageData.Data.Length);
                //we now have it in data...

                /*
                 * data += 8;
                 *  S32 xsiz = ntohl(((U32*)data)[0]);
                 *  S32 ysiz = ntohl(((U32*)data)[1]);
                 *  S32 xosiz = ntohl(((U32*)data)[2]);
                 *  S32 yosiz = ntohl(((U32*)data)[3]);
                 *  S32 xtsiz = ntohl(((U32*)data)[4]);
                 *  S32 ytsiz = ntohl(((U32*)data)[5]);
                 *  //S32 xtosiz = ntohl(((U32*)data)[6]);
                 *  //S32 ytosiz = ntohl(((U32*)data)[7]);
                 *  if(xsiz < 16 || xsiz > 2048 || ysiz < 16 || ysiz > 2048) {
                 */
                byte[] four = new byte[4];
                bool   flag = false;
                for (int location = 8; location < 30; location += 4)
                {
                    Buffer.BlockCopy(data2, location, four, 0, 4);
                    int size = BitConverter.ToInt32(ReadBytes(four, 4), 0);
                    if (flag)
                    {
                        Console.WriteLine("Loc = " + location.ToString() + "| IMAGE SIZE = " + size.ToString());
                    }
                    if (location == 16 || location == 20)
                    {
                        //seem to always be zero
                        if (size != 0)
                        {
                            //SendUserAlert("Well, i really don't think you are ever suposed to get this error... so.. remeber this key and send it to me");
                            flag = true;
                        }
                    }
                    else
                    {
                        if (IsPowerOfTwo((uint)size) && size <= 2048 && size >= 1)
                        {
                            ///cool
                        }
                        else
                        {
                            flag = true;
                        }
                    }
                }
                if (flag)
                {
                    //SendUserAlert("We Got a evil Image\nIts key is " + data.ImageID.ID.ToString());
                    frame.SendUserAlert("Possible Image Crash Prevented");
                    ImageNotInDatabasePacket no = new ImageNotInDatabasePacket();
                    no.ImageID.ID = data.ImageID.ID;
                    proxy.InjectPacket(no, Direction.Incoming);
                    return(null);
                }
            }
            return(packet);
        }
Пример #10
0
        private Packet ImageDataHandler(Packet packet, IPEndPoint simulator)
        {
            if (form.getEnabled())
            {
                ImageDataPacket data = (ImageDataPacket)packet;

                //(ImageCodec)data.ImageID.Codec;
                byte[] data2 = new byte[(int)data.ImageID.Size];
                Buffer.BlockCopy(data.ImageData.Data, 0, data2, 0, data.ImageData.Data.Length);
                //we now have it in data...
                /*
                 * data += 8;
                    S32 xsiz = ntohl(((U32*)data)[0]);
                    S32 ysiz = ntohl(((U32*)data)[1]);
                    S32 xosiz = ntohl(((U32*)data)[2]);
                    S32 yosiz = ntohl(((U32*)data)[3]);
                    S32 xtsiz = ntohl(((U32*)data)[4]);
                    S32 ytsiz = ntohl(((U32*)data)[5]);
                    //S32 xtosiz = ntohl(((U32*)data)[6]);
                    //S32 ytosiz = ntohl(((U32*)data)[7]);
                    if(xsiz < 16 || xsiz > 2048 || ysiz < 16 || ysiz > 2048) {
                 */
                byte[] four = new byte[4];
                bool flag = false;
                for (int location = 8; location < 30; location += 4)
                {

                    Buffer.BlockCopy(data2, location, four, 0, 4);
                    int size = BitConverter.ToInt32(ReadBytes(four, 4), 0);
                    if (flag)
                        Console.WriteLine("Loc = " + location.ToString() + "| IMAGE SIZE = " + size.ToString());
                    if (location == 16 || location == 20)
                    {
                        //seem to always be zero
                        if (size != 0)
                        {
                            //SendUserAlert("Well, i really don't think you are ever suposed to get this error... so.. remeber this key and send it to me");
                            flag = true;
                        }
                    }
                    else
                    {
                        if (IsPowerOfTwo((uint)size) && size <= 2048 && size >= 1)
                        {
                            ///cool
                        }
                        else
                        {
                            flag = true;
                        }
                    }
                }
                if (flag)
                {
                    //SendUserAlert("We Got a evil Image\nIts key is " + data.ImageID.ID.ToString());
                    frame.SendUserAlert("Possible Image Crash Prevented");
                    ImageNotInDatabasePacket no = new ImageNotInDatabasePacket();
                    no.ImageID.ID = data.ImageID.ID;
                    proxy.InjectPacket(no, Direction.Incoming);
                    return null;
                }

            }
            return packet;
        }