private ImageKeyFrame[] GetImages(Image image) { FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]); // Number of frames int frameCount = image.GetFrameCount(dimension); // Return an Image at a certain index ImageKeyFrame[] images = new ImageKeyFrame[frameCount]; for (int frame = 0; frame < frameCount; frame++) { images[frame] = new ImageKeyFrame(); images[frame].Image = new Bitmap(image); images[frame].Frame = frame; image.SelectActiveFrame(dimension, frame); } return(images); }
public GifToTexturePatternAnimation(string FileName, BFRESGroupNode TargetFTEXFolder, FTXP ftxp) { string TextureName = System.IO.Path.GetFileNameWithoutExtension(FileName); string ext = Utils.GetExtension(FileName); ImageKeyFrame[] Images = new ImageKeyFrame[0]; if (ext == ".gif") { Image gifImg = Image.FromFile(FileName); //Add all the images Images = GetImages(gifImg); } if (ext == ".png" || ext == ".apng") { APNG png = new APNG(); png.Load(FileName); for (int i = 0; i < png.NumEmbeddedPNG; i++) { Images[i] = new ImageKeyFrame() { Frame = i, Image = png.ToBitmap(i) }; } } TargetFTEXFolder.ImportTexture(Images, TextureName); //Now load the key data to the animation ftxp.TexPatternAnim = new ResU.TexPatternAnim(); ftxp.TexPatternAnim.Name = ftxp.Text; ftxp.TexPatternAnim.Path = ""; ftxp.TexPatternAnim.FrameCount = Images.Length; ftxp.TexPatternAnim.TextureRefs = new ResU.ResDict <ResU.TextureRef>(); foreach (ImageKeyFrame key in Images) { string name = $"{TextureName}{key.Frame}"; ftxp.TexPatternAnim.TextureRefs.Add($"{TextureName}{key.Frame}", new ResU.TextureRef() { Name = $"{name}", Texture = ((FTEX)TargetFTEXFolder.ResourceNodes[name]).texture, }); } var material = new ResU.TexPatternMatAnim(); material.Name = "NewMaterial"; material.PatternAnimInfos = new List <ResU.PatternAnimInfo>(); material.BaseDataList.Add(0); ResU.PatternAnimInfo info = new ResU.PatternAnimInfo(); info.CurveIndex = 0; info.SubBindIndex = -1; info.Name = "_a0"; material.PatternAnimInfos.Add(info); ftxp.TexPatternAnim.TexPatternMatAnims.Add(material); ResU.AnimCurve curve = new ResU.AnimCurve(); curve.AnimDataOffset = 0; curve.CurveType = ResU.AnimCurveType.StepInt; curve.Delta = 0; curve.EndFrame = Images.Length; curve.StartFrame = 0; curve.FrameType = ResU.AnimCurveFrameType.Byte; curve.Scale = 1; curve.Offset = 0; curve.Frames = new float[(int)curve.EndFrame]; for (int i = 0; i < curve.EndFrame; i++) { curve.Frames[i] = Images[i].Frame; } curve.Keys = new float[(int)curve.Frames.Length, 1]; for (int i = 0; i < (ushort)curve.Keys.Length; i++) { int index = ftxp.TexPatternAnim.TextureRefs.IndexOf($"{TextureName}{Images[i].Frame}"); curve.Keys[i, 0] = index; } material.Curves.Add(curve); ftxp.UpdateMaterialBinds(); }