Пример #1
0
        public JSObject GetUniformLocation(string uniformName)
        {
            //  If we don't have the uniform name in the dictionary, get it's
            //  location and add it.
            if (uniformNamesToLocations.ContainsKey(uniformName) == false)
            {
                uniformNamesToLocations[uniformName] = GL.GetUniformLocation(ShaderProgramObject, uniformName);
                //  TODO: if it's not found, we should probably throw an exception.
            }

            //  Return the uniform location.
            return(uniformNamesToLocations[uniformName]);
        }