private void checkFiles() { var saveFolder = new DirectoryInfo(this.saveFolderPath); var saveFiles = new Dictionary <SavedGameInfo, DateTime>(); var saveNames = new HashSet <string>(); if (!saveFolder.Exists) { this.nextSaveNumber = 1; this.games = new LinkedList <SavedGameInfo>(); return; } foreach (var file in saveFolder.EnumerateFiles("*." + SaveNameExtension)) { saveNames.Add(file.Name); #if DEBUG if (file.Length == 0) { System.Diagnostics.Trace.TraceWarning("Empty save file: " + file.Name); continue; } #endif using (var parser = new IkonParser(file.OpenText())) { #if !DEBUG try { #endif var versionData = parser.ParseNext() as IkonArray; var title = parser.ParseNext().To <string>(); var previewData = parser.ParseNext() as IkonBaseObject; saveFiles.Add( new SavedGameInfo( title, previewData, file ), file.LastWriteTimeUtc ); #if !DEBUG } catch (IOException) { //TODO(later) Notify about corrupted save file } #endif } } for (this.nextSaveNumber = 1; saveNames.Contains(SaveNamePrefix + this.nextSaveNumber + "." + SaveNameExtension); this.nextSaveNumber++) { ; } this.games = new LinkedList <SavedGameInfo>(saveFiles.OrderByDescending(x => x.Value).Select(x => x.Key)); }
public static void ColorLoader(IEnumerable <TracableStream> dataSources) { var colorList = new List <Color>(); foreach (var source in dataSources) { var parser = new IkonParser(source.Stream); IkonArray colorsData; try { colorsData = parser.ParseNext().To <IkonComposite>()[ColorsKey].To <IkonArray>(); } catch (IOException e) { throw new IOException(source.SourceInfo, e); } catch (FormatException e) { throw new FormatException(source.SourceInfo, e); } foreach (var item in colorsData) { var colorData = item.To <IkonArray>(); colorList.Add(Color.FromArgb( colorData[0].To <int>(), colorData[1].To <int>(), colorData[2].To <int>() )); } } Colors = colorList.ToArray(); }
private IkonComposite loadAtlas() { var atlasFile = new FileInfo(AtlasImagePath); var metadataFile = new FileInfo(AtlasIkonPath); var rootFolder = SettingsWinforms.Get.DataRootPath ?? ""; var extraSprites = new DirectoryInfo(rootFolder + SpritesPath). GetFiles(). Where(x => x.Name != atlasFile.Name && x.Name != metadataFile.Name). ToList(); IkonComposite ikonData; using (var ikonParser = new IkonParser(new StreamReader(rootFolder + AtlasIkonPath))) ikonData = ikonParser.ParseNext(AtlasTag).To <IkonComposite>(); using (var atlasImage = new Bitmap(rootFolder + AtlasImagePath)) { if (extraSprites.Any()) { #if DEBUG System.Diagnostics.Trace.WriteLine("Adding loose sprites to atlas: " + string.Join(" ", extraSprites.Select(x => x.Name))); #endif var atlasBuilder = new AtlasBuilder(ikonData, SpriteMargin, atlasImage.Size); using (Graphics g = Graphics.FromImage(atlasImage)) { g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None; foreach (var spriteFile in extraSprites) { using (var sprite = new Bitmap(spriteFile.FullName)) { var spriteRegion = atlasBuilder.Add(sprite.Size); g.DrawImage(sprite, spriteRegion); var textureCoords = new IkonArray { serializeSpriteCorner(spriteRegion.Left, spriteRegion.Top, atlasImage.Size), serializeSpriteCorner(spriteRegion.Right, spriteRegion.Top, atlasImage.Size), serializeSpriteCorner(spriteRegion.Right, spriteRegion.Bottom, atlasImage.Size), serializeSpriteCorner(spriteRegion.Left, spriteRegion.Bottom, atlasImage.Size) }; ikonData.Add(Path.GetFileNameWithoutExtension(spriteFile.Name), textureCoords); } } } } this.textureId = TextureUtils.CreateTexture(atlasImage); this.Size = new Vector2(atlasImage.Width, atlasImage.Height); } return(ikonData); }
private void checkFiles() { var saveFolder = new DirectoryInfo(this.saveFolderPath); var saveFiles = new Dictionary <SavedGameInfo, DateTime>(); var saveNames = new HashSet <string>(); if (!saveFolder.Exists) { this.nextSaveNumber = 1; this.games = new LinkedList <SavedGameInfo>(); return; } foreach (var file in saveFolder.EnumerateFiles("*." + SaveNameExtension)) { saveNames.Add(file.Name); using (var parser = new IkonParser(file.OpenText())) { #if !DEBUG try { #endif var rawData = parser.ParseNext() as IkonComposite; saveFiles.Add( new SavedGameInfo( rawData[SaveGameTitleKey].To <string>(), rawData[MainGame.TurnKey].To <int>(), rawData, file ), file.LastWriteTimeUtc ); #if !DEBUG } catch (IOException) { //TODO(later) Notify about corrupted save file } #endif } } for (this.nextSaveNumber = 1; saveNames.Contains(SaveNamePrefix + this.nextSaveNumber + "." + SaveNameExtension); this.nextSaveNumber++) { ; } this.games = new LinkedList <SavedGameInfo>(saveFiles.OrderByDescending(x => x.Value).Select(x => x.Key)); }
public static void ColorLoader(IEnumerable <NamedStream> dataSources) { var colorList = new List <Color>(); using (var parser = new IkonParser(dataSources)) foreach (var item in parser.ParseNext().To <IkonComposite>()[ColorsKey].To <IkonArray>()) { var colorData = item.To <IkonArray>(); colorList.Add(Color.FromArgb( colorData[0].To <int>(), colorData[1].To <int>(), colorData[2].To <int>() )); } Colors = Array.AsReadOnly(colorList.ToArray()); }
private IkonComposite loadAtlas() { var atlasFile = new FileInfo(AtlasImagePath); var metadataFile = new FileInfo(AtlasIkonPath); var rootFolder = SettingsWinforms.Get.DataRootPath ?? ""; var extraSprites = new DirectoryInfo(rootFolder + SpritesPath). GetFiles(). Where(x => x.Name != atlasFile.Name && x.Name != metadataFile.Name). ToList(); IkonComposite ikonData; using (var ikonParser = new IkonParser(new StreamReader(rootFolder + AtlasIkonPath))) ikonData = ikonParser.ParseNext(AtlasTag).To <IkonComposite>(); using (var atlasImage = new Bitmap(rootFolder + AtlasImagePath)) { if (extraSprites.Any()) { #if DEBUG System.Diagnostics.Trace.WriteLine("Adding loose sprites to atlas: " + string.Join(" ", extraSprites.Select(x => x.Name))); #endif var atlasBuilder = new AtlasBuilder(ikonData, SpriteMargin, atlasImage.Size); using (Graphics g = Graphics.FromImage(atlasImage)) { g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None; foreach (var spriteFile in extraSprites) { using (var sprite = new Bitmap(spriteFile.FullName)) { var spriteRegion = atlasBuilder.Add(sprite.Size); g.DrawImage(sprite, spriteRegion); var textureCoords = new IkonArray { serializeSpriteCorner(spriteRegion.Left, spriteRegion.Top, atlasImage.Size), serializeSpriteCorner(spriteRegion.Right, spriteRegion.Top, atlasImage.Size), serializeSpriteCorner(spriteRegion.Right, spriteRegion.Bottom, atlasImage.Size), serializeSpriteCorner(spriteRegion.Left, spriteRegion.Bottom, atlasImage.Size) }; ikonData.Add(Path.GetFileNameWithoutExtension(spriteFile.Name), textureCoords); } } } } //TODO(later) move to atlas generator var atlasData = new ColorMap(atlasImage); for (int y = 0; y < atlasData.Height; y++) { for (int x = 0; x < atlasData.Width; x++) { if (atlasData[x, y].A == 0) { var colorSum = new Vector4(); var alphaSum = 0f; foreach (var color in atlasData.Subregion(x - 1, y - 1, x + 1, y + 1)) { colorSum += new Vector4(color.R, color.G, color.B, 1) * color.A; alphaSum += color.A; } if (alphaSum > 0) { colorSum /= alphaSum; atlasData[x, y] = new Color4(colorSum.X, colorSum.Y, colorSum.Z, 0); } } } } this.textureId = TextureUtils.CreateTexture(atlasData); this.Size = new Vector2(atlasImage.Width, atlasImage.Height); } return(ikonData); }