void setInteriorList() { Interior.transform.FindChild("build_content").transform.FindChild("name").GetComponent <Text>().text = ""; Interior.transform.FindChild("build_content").transform.FindChild("content").GetComponent <Text>().text = ""; Coin.SetActive(false); Coin.transform.FindChild("Text").GetComponent <Text>().text = ""; Star.SetActive(false); Star.transform.FindChild("Text").GetComponent <Text>().text = ""; for (int i = 0; i < Interiorlist.transform.childCount; i++) { Destroy(Interiorlist.transform.GetChild(i).gameObject); } for (int i = 0; i < GameData.InteriorList.Count; i++) { GameObject Iitem; Iitem = Instantiate(InItem, InItem.transform.position, Quaternion.Euler(0, 0, 0)) as GameObject; Iitem.name = "" + i; Iitem.transform.SetParent(Interiorlist.transform); Iitem.transform.localScale = new Vector3(1, 1, 1); Iitem.GetComponent <InteriorItem>().type = InteriotType; if (InteriotType == 0) { Iitem.GetComponent <Image>().sprite = Resources.LoadAll <Sprite>("Shop/Stand")[i]; } else if (InteriotType == 1) { Iitem.GetComponent <Image>().sprite = Resources.LoadAll <Sprite>("Shop/Wall")[i]; } else if (InteriotType == 2) { Iitem.GetComponent <Image>().sprite = Resources.LoadAll <Sprite>("Shop/Door")[i]; } else if (InteriotType == 3) { Iitem.GetComponent <Image>().sprite = Resources.LoadAll <Sprite>("Shop/Counter")[i]; } } }