void HandleIgnoreFriendResponse(IPacketMsg packetMsg) { var response = new ClientMsg <MsgClientSetIgnoreFriendResponse>(packetMsg); var callback = new IgnoreFriendCallback(response.TargetJobID, response.Body); this.Client.PostCallback(callback); }
void HandleIgnoreFriendResponse(IPacketMsg packetMsg) { var response = new ClientMsg <MsgClientSetIgnoreFriendResponse>(packetMsg); #if STATIC_CALLBACKS var innerCallback = new IgnoreFriendCallback(Client, response.Body); var callback = new SteamClient.JobCallback <IgnoreFriendCallback>(Client, response.TargetJobID, innerCallback); SteamClient.PostCallback(callback); #else var innerCallback = new IgnoreFriendCallback(response.Body); var callback = new SteamClient.JobCallback <IgnoreFriendCallback>(response.TargetJobID, innerCallback); this.Client.PostCallback(callback); #endif }
void HandleIgnoreFriendResponse( IPacketMsg packetMsg ) { var response = new ClientMsg<MsgClientSetIgnoreFriendResponse>( packetMsg ); var callback = new IgnoreFriendCallback(response.TargetJobID, response.Body); this.Client.PostCallback( callback ); }
void HandleIgnoreFriendResponse( IPacketMsg packetMsg ) { var response = new ClientMsg<MsgClientSetIgnoreFriendResponse>( packetMsg ); #if STATIC_CALLBACKS var innerCallback = new IgnoreFriendCallback( Client, response.Body ); var callback = new SteamClient.JobCallback<IgnoreFriendCallback>( Client, response.TargetJobID, innerCallback ); SteamClient.PostCallback( callback ); #else var innerCallback = new IgnoreFriendCallback( response.Body ); var callback = new SteamClient.JobCallback<IgnoreFriendCallback>( response.TargetJobID, innerCallback ); this.Client.PostCallback( callback ); #endif }