public void AddIgnoreCollider(Collider2D collider, float duration) { IgnoreCollider ignore = new IgnoreCollider(); ignore.m_collider = collider; ignore.m_duration = duration; ignore.m_curTime = 0f; m_ignoreColliders.Add(ignore); }
bool ShouldRemoveIgnoreCollider(IgnoreCollider collider) { return(collider.m_duration > 0 && collider.m_curTime > collider.m_duration); }