static void ifup(string[] command, Node node, CommandStructure value) { Ifconfig.IfUp(command, node, value); }
static void ifdown(string[] command, Node node, CommandStructure value) { Ifconfig.IfDown(command, node, value); }
public static void Parse(CommandToken token, TerminalGame game) { Console.WriteLine("Command: {0}", token.Command); switch (token.Command) { case "": { game.Terminal.Write(""); break; } case "echo": { Echo.GetInstance().Init(game, null, token.Args); break; } case "sudo": { game.Terminal.WriteLine("user is not in the sudoers file. This incidient will be reported."); break; } case "man": { break; } case "ip": { Ip.GetInstance().Init(game, null, token.Args); break; } case "ifconfig": case "ipconfig": { Ifconfig.GetInstance().Init(game, null, token.Args); break; } case "pwd": { game.Terminal.WriteLine($"{World.World.GetInstance().Player.ConnectedComp.FileSystem.CurrentDir.Name}"); break; } case "cls": case "clear": { game.Terminal.Clear(); break; } case "help": { game.Terminal.WriteLine(Utils.Help.GetHelp()); break; } case "reboot": { break; } case "shutdown": { break; } case "quit": case "exit": { break; } case "login": { break; } case "disconnect": case "dc": { Disconnect.GetInstance().Init(game, null, token.Args); break; } case "connect": { Connect.GetInstance().Init(game, null, token.Args); break; } case "rm": { Rm.GetInstance().Init(game, null, token.Args); break; } case "rmdir": { break; } case "mkdir": { Mkdir.GetInstance().Init(game, null, token.Args); break; } case "touch": { Touch.GetInstance().Init(game, null, token.Args); break; } case "cat": { Cat.GetInstance().Init(game, null, token.Args); break; } case "ls": case "dir": { Ls.GetInstance().Init(game, null, token.Args); break; } case "cd": { Cd.GetInstance().Init(game, null, token.Args); break; } case "save": { World.World.GetInstance().Save(); game.Terminal.WriteLine("Game saved."); break; } case "nmap": { Nmap.GetInstance().Init(game, null, token.Args); break; } case "sshnuke": { Sshnuke.GetIsntance().Init(game, null, token.Args); break; } default: { game.Terminal.WriteLine(token.Command + " is not a recognized command"); break; } } }