/// <summary> /// データを設定します /// </summary> /// <param name="level">世界のレベル</param> public void setDatas(int level) { this.jobs = JobMasterManager.getInstance().getJobsFromLevel(level); this.humanities = HumanityMasterManager.getInstance().getHumanitiesFromLevel(level); this.identities = IdentityMasterManager.getInstance().getIdentitiesFromLevel(level); Vector3 viewPos = new Vector3(200, Screen.height / 2); selectView = Instantiate(selectViewPrefab, viewPos, new Quaternion(0, 0, 0, 0)).GetComponent <SelectViewContainer>(); Debug.Log(CanvasGetter.getCanvasElement().transform); selectView.transform.SetParent(CanvasGetter.getCanvasElement().transform); inputJob(); }
private void setBattle() { en = EnemyMasterManager.getInstance().getEnemyFromId(0); var list = new List <Identity>() { IdentityMasterManager.getInstance().getIdentityFromId(0) }; //hero = new Player(JobMasterManager.getJobFromId(0),HumanityMasterManager.getHumanityFromId(0), list,con); //hero.addSkill(ReactionSkillMasterManager.getReactionSkillFromId(0)); //hero.addSkill(ReactionSkillMasterManager.getReactionSkillFromId(1)); // hero.addSkill(AttackSkillMasterManager.getInstance().getAttackSkillFromId(0)); // hero.addSkill(AttackSkillMasterManager.getInstance().getAttackSkillFromId(1)); //hero.addSkill(MoveSkillMasterManager.getMoveSkillFromId(0)); //hero.addSkill(BufSkillMasterManager.getBufSkillFromId(0)); //hero.addSkill(DebufSkillMasterManager.getDebufSkillFromId(0)); //hero.addSkill(HealSkillMasterManager.getHealSkillFromId(0)); //hero.addSkill(DebufSkillMasterManager.getDebufSkillFromId(2)); //hero.addSkill(AttackSkillMasterManager.getInstance().getAttackSkillFromId(7)); con.setCharacter(hero); }