/// <summary> /// 不変データを読み込む. /// </summary> public void LoadStaticData() { EffectDataManager = new IdentifiedDataManager <EffectData>("Data/EffectData"); VoiceDataManager = new IdentifiedDataManager <VoiceData>("Data/VoiceData"); EffectDataManager.LoadData(); VoiceDataManager.LoadData(); }
/// <summary> /// 不変データを読み込む. /// </summary> public void LoadStaticData() { EffectDataManager = new IdentifiedDataManager <EffectData>("Data/EffectData"); VoiceDataManager = new IdentifiedDataManager <VoiceData>("Data/VoiceData"); EffectDataManager.LoadData(); VoiceDataManager.LoadData(); // タワーのリソースをロードする TowerObjectDataManager.Inst.LoadData(); }
/// <summary> /// GUIのインスタンス取得 /// /// </summary> private static void Open() { // ウサギのレアリティを読み込む RabbitRarityDataManager = new IdentifiedDataManager <RabbitRarityData>("TowerObjectDatas/Rabbit/RarityDatas"); RabbitRarityDataManager.LoadData(); rarityDatas = RabbitRarityDataManager.GetAllData(); // ウサギを読み込む RabbitDataManager = new IdentifiedDataManager <RabbitData>("TowerObjectDatas/Rabbit/RabbitDatas"); RabbitDataManager.LoadData(); rabbitDatas = RabbitDataManager.GetAllData(); GetWindow <RarityViewer>("RarityViewer"); }