Пример #1
0
 /// <summary>
 /// 不変データを読み込む.
 /// </summary>
 public void LoadStaticData()
 {
     EffectDataManager = new IdentifiedDataManager <EffectData>("Data/EffectData");
     VoiceDataManager  = new IdentifiedDataManager <VoiceData>("Data/VoiceData");
     EffectDataManager.LoadData();
     VoiceDataManager.LoadData();
 }
Пример #2
0
    /// <summary>
    /// 不変データを読み込む.
    /// </summary>
    public void LoadStaticData()
    {
        EffectDataManager = new IdentifiedDataManager <EffectData>("Data/EffectData");
        VoiceDataManager  = new IdentifiedDataManager <VoiceData>("Data/VoiceData");
        EffectDataManager.LoadData();
        VoiceDataManager.LoadData();

        // タワーのリソースをロードする
        TowerObjectDataManager.Inst.LoadData();
    }
Пример #3
0
    /// <summary>
    /// GUIのインスタンス取得
    /// /// </summary>
    private static void Open()
    {
        // ウサギのレアリティを読み込む
        RabbitRarityDataManager = new IdentifiedDataManager <RabbitRarityData>("TowerObjectDatas/Rabbit/RarityDatas");
        RabbitRarityDataManager.LoadData();
        rarityDatas = RabbitRarityDataManager.GetAllData();

        // ウサギを読み込む
        RabbitDataManager = new IdentifiedDataManager <RabbitData>("TowerObjectDatas/Rabbit/RabbitDatas");
        RabbitDataManager.LoadData();
        rabbitDatas = RabbitDataManager.GetAllData();

        GetWindow <RarityViewer>("RarityViewer");
    }