void Start() { if (Application.loadedLevel == SceneName.Title.ToInt()){ act = transform.root.GetComponent<SceneLoadManager>().NextScene; } SoundManager.obj.PlayBGM(2,true); decIcons = 0; length = transform.childCount; childObj = new GameObject[length]; for(int i=0;i<length;i++){ childObj[i] = transform.GetChild(i).gameObject; if(childObj[i] == null) continue; if(iconCount == null) iconCount = childObj[i].GetComponent<IconCount>(); if(childObj[i].tag != decTexture) continue; decImage = childObj[i].GetComponent<Image>(); decTrans = decImage.rectTransform; decTrans.localScale = Vector2.zero; } playMax = 0; PlayerNum = 4; input = new InputData[PlayerNum]; for(int i = 0;i<PlayerNum;i++){ input[i] = new InputData(); InputPad.InputData(ref input[i], i+1); } }
void Start() { int objLength = transform.childCount; obj = new GameObject[length]; for(int i=0;i<objLength;i++){ if(icon != null) break; icon = transform.GetChild(i).GetComponent<IconCount>(); } }
void Start() { int objLength = transform.childCount; obj = new GameObject[length]; for (int i = 0; i < objLength; i++) { if (icon != null) { break; } icon = transform.GetChild(i).GetComponent <IconCount>(); } }
void Start() { selectNo = 4; swicthFlg = 0; timer = maxTime; decFlg = false; cancelFlg = false; setFlg = false; prevPos = transform.position; image = gameObject.GetComponent <Image>(); trans = image.rectTransform; parentObj = transform.parent.transform.parent.gameObject; ic = parentObj.GetComponent <IconCount>(); send = false; ic.selectNo[No - 1] = 1; }
void Start() { PCursor = null; state = STATUS.None; selectNo = 4; image = GetComponent <Image>(); trans = image.rectTransform; trans.localScale = Vector3.one; timer = 0.0f; trans.localPosition = DEFALTPOS[No]; PREVPOS = transform.position; parentObj = transform.parent.gameObject; ic = parentObj.GetComponent <IconCount>(); ic.selectNo[No + 1] = 2; send = false; }
void Start() { selectNo = 4; swicthFlg = 0; timer = maxTime; decFlg = false; cancelFlg = false; setFlg = false; prevPos = transform.position; image = gameObject.GetComponent<Image>(); trans = image.rectTransform; parentObj = transform.parent.transform.parent.gameObject; ic = parentObj.GetComponent<IconCount>(); send = false; ic.selectNo[No-1] = 1; }
void Start() { if (Application.loadedLevel == SceneName.Title.ToInt()) { act = transform.root.GetComponent <SceneLoadManager>().NextScene; } SoundManager.obj.PlayBGM(2, true); decIcons = 0; length = transform.childCount; childObj = new GameObject[length]; for (int i = 0; i < length; i++) { childObj[i] = transform.GetChild(i).gameObject; if (childObj[i] == null) { continue; } if (iconCount == null) { iconCount = childObj[i].GetComponent <IconCount>(); } if (childObj[i].tag != decTexture) { continue; } decImage = childObj[i].GetComponent <Image>(); decTrans = decImage.rectTransform; decTrans.localScale = Vector2.zero; } playMax = 0; PlayerNum = 4; input = new InputData[PlayerNum]; for (int i = 0; i < PlayerNum; i++) { input[i] = new InputData(); InputPad.InputData(ref input[i], i + 1); } }
void Start() { PCursor = null; state = STATUS.None; selectNo = 4; image = GetComponent<Image>(); trans = image.rectTransform; trans.localScale = Vector3.one; timer = 0.0f; trans.localPosition = DEFALTPOS[No]; PREVPOS = transform.position; parentObj = transform.parent.gameObject; ic = parentObj.GetComponent<IconCount>(); ic.selectNo[No+1] = 2; send = false; }