// Start is called before the first frame update
 void Awake()
 {
     Instance      = this;
     grid          = FindObjectOfType <IceGridScroll>();
     marchingCubes = FindObjectOfType <MarchingCubes>();
     cam           = Camera.main;
 }
 void Start()
 {
     grid = FindObjectOfType <IceGridScroll>();
 }