public OGLRasterizer() { VertexBuffers = new int[32]; VboCache = new OGLCachedResource <int>(GL.DeleteBuffer); IboCache = new OGLCachedResource <int>(GL.DeleteBuffer); IndexBuffer = new IbInfo(); }
public OglRasterizer() { _vertexBuffers = new int[32]; _vboCache = new OglCachedResource <int>(GL.DeleteBuffer, MaxVertexBufferCacheSize); _iboCache = new OglCachedResource <int>(GL.DeleteBuffer, MaxIndexBufferCacheSize); _indexBuffer = new IbInfo(); }
public OGLRasterizer() { VertexBuffers = new VbInfo[32]; IndexBuffer = new IbInfo(); }