public override void OnTileEnter(I_Tile _Tile)
    {
        I_Unit unit = _Tile.GetUnit();

        if (unit != null && unit is UnitEnemy)
        {
            unit.Kill();
            Kill();
        }
    }
Пример #2
0
 public override bool CanBeOnTile(I_Tile _Tile)
 {
     return(_Tile.IsWalkable() && _Tile.GetUnit() == null);
 }