Пример #1
0
 /// <summary>
 /// Creates an in-memory world with a given world generator.
 /// </summary>
 public Level(IWorldGenerator generator) : this()
 {
     GeneratorName  = generator.GeneratorName;
     generator.Seed = RandomSeed;
     generator.Initialize(this);
     WorldGenerator = generator;
     Spawn          = WorldGenerator.SpawnPoint;
 }
Пример #2
0
 /// <summary>
 /// Creates a new world for server-side use with the specified world generator.
 /// </summary>
 public World(IWorldGenerator worldGenerator)
 {
     Name = "world";
     WorldGenerator = worldGenerator;
     Seed = DataUtility.Random.Next();
     Entities = new List<Entity>();
     Regions = new Dictionary<Vector3, Region>();
     worldGenerator.Initialize();
 }
Пример #3
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        private void Debug(IWorldGenerator generator)
        {
            Alex.IsMultiplayer = false;

            Alex.IsMouseVisible = false;

            generator.Initialize();
            var debugProvider = new SPWorldProvider(Alex, generator);

            Alex.LoadWorld(debugProvider, debugProvider.Network);
        }
Пример #4
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 /// <summary>
 /// Creates a new world for server-side use with the specified world generator
 /// and the specified working directory.
 /// </summary>
 public World(IWorldGenerator worldGenerator, string directory)
 {
     Name = "world";
     WorldGenerator = worldGenerator;
     Seed = DataUtility.Random.Next();
     Entities = new List<Entity>();
     Regions = new Dictionary<Vector3, Region>();
     Directory = directory;
     if (!System.IO.Directory.Exists(directory))
         System.IO.Directory.CreateDirectory(directory);
     worldGenerator.Initialize();
 }
Пример #5
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 public Level(IWorldGenerator worldGenerator, string directory)
 {
     Difficulty = Difficulty.Normal;
     Name       = "world";
     if (!Directory.Exists(directory))
     {
         Directory.CreateDirectory(directory);
     }
     LevelDirectory = directory;
     WorldGenerator = worldGenerator;
     WorldGenerator.Initialize(this);
     SpawnPoint   = WorldGenerator.SpawnPoint;
     World        = new World(this, WorldGenerator, Path.Combine(directory, "region"));
     SaveInterval = TimeSpan.FromSeconds(5);
     saveTimer    = new Timer(Save, null, (int)SaveInterval.TotalMilliseconds, Timeout.Infinite);
     tickTimer    = new Timer(Tick, null, TickLength, TickLength);
 }
Пример #6
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 /// <summary>
 /// Creates an in-memory world with a given world generator.
 /// </summary>
 public Level(IWorldGenerator generator) : this()
 {
     GeneratorName = generator.GeneratorName;
     generator.Seed = RandomSeed;
     generator.Initialize(this);
     WorldGenerator = generator;
     Spawn = WorldGenerator.SpawnPoint;
 }
Пример #7
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 /// <summary>
 /// Creates a new world for server-side use with the specified world generator and seed.
 /// </summary>
 /// <param name="worldGenerator"></param>
 /// <param name="seed"></param>
 public World(IWorldGenerator worldGenerator, long seed) : this(worldGenerator)
 {
     Seed = seed;
     worldGenerator.Initialize();
 }
Пример #8
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 public Level(IWorldGenerator worldGenerator, string directory)
 {
     Difficulty = Difficulty.Normal;
     Name = "world";
     if (!Directory.Exists(directory))
         Directory.CreateDirectory(directory);
     LevelDirectory = directory;
     WorldGenerator = worldGenerator;
     WorldGenerator.Initialize(this);
     SpawnPoint = WorldGenerator.SpawnPoint;
     World = new World(this, WorldGenerator, Path.Combine(directory, "region"));
     SaveInterval = TimeSpan.FromSeconds(5);
     saveTimer = new Timer(Save, null, (int)SaveInterval.TotalMilliseconds, Timeout.Infinite);
     tickTimer = new Timer(Tick, null, TickLength, TickLength);
 }
Пример #9
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 public Level(IWorldGenerator generator) : this()
 {
     WorldGenerator = generator;
     generator.Initialize(this);
     World.WorldGenerator = WorldGenerator;
 }
Пример #10
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 public Level(IWorldGenerator generator) : this()
 {
     WorldGenerator = generator;
     generator.Initialize(this);
     World.WorldGenerator = WorldGenerator;
 }