public void DrawAllLayers(RenderWindow target, IWorld world) { DrawBackground(target); if (world.WorldState == WorldState.Pause) { world.DrawWorld(target, false, 15); } DrawMenu(target); DrawGameController(target); DrawControls(target); }
public void DrawAllLayers(RenderWindow target, IWorld world) { DrawBackground(target); if (world.WorldState == WorldState.Pause) { world.DrawWorld(target, false, 15); } DrawMenu(target); DrawGameController(target); DrawControls(target); }