private void init(int delay) { #if UNITY_METRO UnityEngine.WSA.Application.InvokeOnUIThread(() => { wp8.Initialise(this, delay); }, false); #endif }
private void init(int delay) { wp8.Initialise(this, delay); }
private void init(int delay) { UnityEngine.WSA.Application.InvokeOnUIThread(() => { win8.Initialise(this, delay); }, false); }