//The game loop private void Loop() { //If we aren't exiting, continue if (!_exiting) { //Advance the timer GameTime time = _timer.Update(); //Check inputs CheckInput(time); //Update scene Update(time); //Draw scene Draw(_renderer); //Otherwise start the exit & cleanup resources } else { //Dismiss loaded content UnloadContent(); //Notifies the application it is exiting _host.Exit(); //Ensure we dismiss the services and clean up the resources they created. Engine.CleanUpResources(); } }
//The "Game Loop" private void Loop() { //Update and render, unless if we're in the middle of exiting if (!_exiting) { GameTime time = _timer.Update(); //Accumulate the update to measure FPS UpdateFrameRate(time); if (!_window.IsMinimized) { _inputLayer.CheckTriggers(time); _renderer.CurrentCamera.Update(); } Update(time); Render(_renderer); } else { //Clean up and exit UnloadContent(); _host.Exit(); Engine.CleanUpResources(); } }