public LobbyLoader(IWindowHandler windowHandler) { windowHandler.OpenWindow(WindowType.Characters); windowHandler.OpenWindow(WindowType.TopLobbyMenu); windowHandler.OpenWindow(WindowType.DownLobbyMenu); // windowHandler.OpenWindow(WindowType.Test); }
private void OpenTestWindow(TestType type) { var data = new Dictionary <string, object> { { "Test", type } }; _windowHandler.OpenWindow(UiScenario.Concrete.Data.WindowType.Test, data); }
protected void AddWindow(WindowType type, Dictionary <string, object> callData = null) { WindowHandler.OpenWindow(type, callData); }
private void OpenEventWindow() { _playerHolder.IsClassroom = false; _windowHandler.OpenWindow(UiScenario.Concrete.Data.WindowType.Event); }