/// <returns>whether state changed to PressedHopedOff</returns> public bool HopedOff(IWeightableModel model, float timeInSeconds) { if (_state == State.PressedHopedOn) { _state = State.PressedHopedOff; _pressDecayStartedAt = timeInSeconds; _logger.Info("State: " + _state, " state updated at time: " + timeInSeconds); return(true); } return(false); }
/// <returns>whether state changed to PressedHopedOn</returns> public bool HopedOn(IWeightableModel model) { if (_state != State.PressedHopedOn) { if (CanBePressedBy(model)) { _state = State.PressedHopedOn; _logger.Info("State: " + _state, " state updated"); return(true); } } return(false); }
public bool CanBePressedBy(IWeightableModel model) { return(model.Weight >= _settings.WeightRequiredToPress); }