public UserControllerUnitTest() { _weatherManager = new WeatherManagerFake(); var mapper = new Mapper(new MapperConfiguration(cfg => cfg.AddProfile(new MappingProfile()))); _controller = new UsersController(_userManager.Object, _roleManager.Object, mapper); }
public WeatherForecastController(ILogger <WeatherForecastController> logger, IGreeting saludos, IGreeting <EnglishGreetings> greeting, IWeatherManager weatherManager) { _logger = logger; _saludos = saludos; _greetings = greeting; _weatherManager = weatherManager; }
public JoggingsController(IJoggingRepository repo, IMapper mapper, IWeatherManager weatherManager, UserManager <User> userManager) { _repo = repo; _mapper = mapper; _weatherManager = weatherManager; _userManager = userManager; }
public JoggingControllerUnitTest() { _joggingRepo = new JoggingRepositoryFake(); _weatherManager = new WeatherManagerFake(); var mapper = new Mapper(new MapperConfiguration(cfg => cfg.AddProfile(new MappingProfile()))); _controller = new JoggingsController(_joggingRepo, mapper, _weatherManager, _userManager.Object); }
public CustomersController(ICustomerService dataRepositoryService, IWeatherManager weatherManager, IClientConfiguration clientConfiguration, ILogger <CustomersController> logger, IServiceDataProtection dataProtection) { _dataService = dataRepositoryService; _weatherManager = weatherManager; _clientConfiguration = clientConfiguration; _logger = logger; _dataProtection = dataProtection; }
public static void InitializeWeatherMap(this IWeatherManager manager, int weatherSizeX, int weatherSizeY) { var newMap = new WeatherMap(GameManager.Instance.GameTime, weatherSizeX, weatherSizeY); newMap.LoadMap(SystemFileTypes.StarMap, newMap.StarMap.ToList()); newMap.LoadMap(SystemFileTypes.SunMap, newMap.SunMap.ToList()); newMap.LoadMap(SystemFileTypes.MoonMap, newMap.MoonMap.ToList()); newMap.Initialize(); manager.Weather = newMap; }
public static void WeatherMessage(this IWeatherManager manager, string txt, int x, int y) { var players = db.DESCRIPTORS.Where(c => c.ConnectionStatus == ConnectionTypes.Playing && c.Character != null && c.Character.IsOutside() && c.Character.IsAwake() && c.Character.CurrentRoom?.Area != null && c.Character.CurrentRoom.Area.WeatherX == x && c.Character.CurrentRoom.Area.WeatherY == y); players.ToList().ForEach(p => p.Character.SendTo(txt)); }
public WeatherController(IWeatherManager manager) { _manager = manager; }
public WeatherController(IWeatherManager manager, UserManager <ApplicationUser> userManager, IStringLocalizer <WeatherController> localizer) { this.manager = manager; this.userManager = userManager; this.localizer = localizer; }
public WeatherDetailPageModel(IWeatherManager weatherManager) { _weatherManager = weatherManager; }
public WeatherController(IWeatherManager weatherManager) { WeatherManager = weatherManager; }