Пример #1
0
        // TODO Refactor this method.
        private async Task <string> AssignGuildMemberRank(IWarcraftClient warcraftClient, Token token)
        {
            // We retrieve a list of all our Guild Members.
            List <GuildMember> warcraftGuildMembers = warcraftClient.GetGuildRosterAsync("draenor", "perplexed", "profile-eu")
                                                      .Result.Value.Members.OrderBy(members => members.Rank)
                                                      .ThenBy(members => members.Character.Name)
                                                      .ToList();

            Dictionary <int, int> keyValueForRanks = new Dictionary <int, int>();

            for (int i = 0; i < warcraftGuildMembers.Count; i++)
            {
                keyValueForRanks.Add(warcraftGuildMembers[i].Character.Id, warcraftGuildMembers[i].Rank);
            }

            RequestResult <AccountProfileSummary> result = await warcraftClient.GetAccountProfileSummaryAsync(token.access_token, "profile-eu");

            bool Member = false;

            if (result.Success)
            {
                var wowAccounts = result.Value.WowAccounts;
                foreach (ArgentPonyWarcraftClient.WowAccount account in wowAccounts)
                {
                    foreach (ArgentPonyWarcraftClient.AccountCharacter character in account.Characters)
                    {
                        // The 2 refers to the ranks that exist in the guild. The API returns numbers. 0, 1 and 2 are officer ranks.
                        if (keyValueForRanks.TryGetValue(character.Id, out int rankNumberOfficer) && rankNumberOfficer <= 2)
                        {
                            return("Officer");
                        }

                        if (keyValueForRanks.TryGetValue(character.Id, out int rankNumberMember) && rankNumberMember >= 3)
                        {
                            Member = true;
                        }
                    }
                }

                if (Member)
                {
                    return("Member");
                }
                return("Guest");
            }

            // User does not have a BattleNet account.
            return("Failure Profile");
        }
        /// <returns>A list of all guild members.</returns>
        public List <InstinctGuildMember> PrepareGuildMembersList()
        {
            List <GuildMember> warcraftGuildMembers = _warcraftClient.GetGuildRosterAsync("draenor", "perplexed", "profile-eu")
                                                      .Result.Value.Members.OrderBy(members => members.Rank)
                                                      .ThenBy(members => members.Character.Name)
                                                      .ToList();

            // We call the raceIndex and the classIndex here to reduce the total amount of API calls.
            PlayableRacesIndex   raceIndex  = _warcraftClient.GetPlayableRacesIndexAsync("static-eu").Result.Value;
            PlayableClassesIndex classIndex = _warcraftClient.GetPlayableClassesIndexAsync("static-eu").Result.Value;

            // We create a new list with our own model of InstinctGuildMembers
            List <InstinctGuildMember> instinctGuildMembers = new List <InstinctGuildMember>();

            foreach (GuildMember member in warcraftGuildMembers)
            {
                InstinctGuildMember newModel = ConvertGuildMemberModel(member, classIndex, raceIndex);

                instinctGuildMembers.Add(newModel);
            }

            return(instinctGuildMembers);
        }