public ConsoleRenderer(IWangMap <WangBlobTile> map, in int width, in int height) : base(map, width, height)
protected BaseRenderer(IWangMap <T> map, in int width, in int height)
public BitmapRenderer(IWangMap <WangBlobTile> map, in int width, in int height, BitmapTheme theme) : base(map, in width, in height)
public Quake3Renderer(IWangMap <WangBlobTile> map, in int width, in int height) : base(map, in width, in height)