Пример #1
0
        public void SubscribeToWallChanges(IWallObserver observer)
        {
            if (wallObservers.Contains(observer))
            {
                UnityEngine.Debug.LogError("Trying to add an observer more than once.");
            }

            wallObservers.Add(observer);
        }
Пример #2
0
        public override void Subscribe(IWallObserver observer)
        {
            if (observers.Contains(observer))
            {
                UnityEngine.Debug.LogError("Trying to add an observer more than once.");
            }

            observers.Add(observer);
        }
Пример #3
0
 public override void Subscribe(IWallObserver observer)
 {
     // Do nothing.
 }
Пример #4
0
 public abstract void Subscribe(IWallObserver observer);