public AccountController(UserManager <User> userManager, ApplicationDbContext dbContext, ILogger <AccountController> logger, IEmailSender emailSender, SignInManager <User> signInManager, IVillageService villageService, ITileService tileService, IResourceFieldService resourceFieldService) { _userManager = userManager; _dbContext = dbContext; _logger = logger; _emailSender = emailSender; _signInManager = signInManager; _villageService = villageService; _tileService = tileService; _resourceFieldService = resourceFieldService; }
private static void TestCreateVillage(int playerId) { villageService = Container.Resolve <IVillageService>(); villageService.CreateVillage(playerId); var firstVillage = villageService.GetVillage(1); Console.WriteLine(firstVillage != null ? "VillageService - Test01 - OK" : "VillageService - Test01 - FAIL"); ListResourcesByVillage(1); ListBuildingsByVillage(1); ListProductsByVillage(1); ListUnitsByVillage(1); }
public VillagesController(IVillageService iVillageService) { _iVillageService = iVillageService; }
public VillagesController(VillageService villageService) { _villageService = villageService; }
public VillageController(IVillageService service) { this.service = service; }
public UTVillageService() { service = new VillageServiceMock(); }
public VillageCollection(IVillageService villageService, ILogService logService) : base(logService) { VillageService = villageService; }
public PlayerFacade(IPlayerService playerService, IVillageService villageService, IUserService _userService) { this.playerService = playerService; this.villageService = villageService; this._userService = _userService; }
public VillageFacade(IVillageService villageService, IResourceService resourceService, IAdventureService adventureService) { this.villageService = villageService; this.resourceService = resourceService; this.adventureService = adventureService; }
public SignController(ISignService iSignService, IVillageService iVillageService) { _iSignService = iSignService; _iVillageService = iVillageService; }
public VillageListViewModel(IVillageService villageService, ICommonServices commonServices, VillageViewModel villageViewModel) : base(commonServices) { VillageService = villageService; VillageViewModel = villageViewModel; }